Your general tactic is to keep near light woods and, when under fire, dive into them to dismount infantry which will then take half damage. If enemy forces try to dislodge them use the Skulker as a flanker.
Your general tactic is to keep near light woods and, when under fire, dive into them to dismount infantry which will then take half damage. If enemy forces try to dislodge them use the Skulker as a flanker.
3. The SRM Heavy Tracked APC is your battle taxi with teeth.
3. The SRM Heavy Tracked APC is your battle taxi with teeth.
1. Instead of an SRM Skulker, take a Medium Laser Packrat LRPV. Tiny bit less armor, just as mobile, exchanges an anemic Short Range Missile 4 for an SRM-6 and two medium lasers. Treat it like a short tank destroyer: spinal mount weapons, with all limitations that suggests.
1. Instead of an SRM Skulker, take a Medium Laser Packrat LRPV. Tiny bit less armor, just as mobile, exchanges an anemic Short Range Missile 4 for an SRM-6 and two medium lasers. Treat it like a short tank destroyer: spinal mount weapons, with all limitations that suggests.
It is an _uncomfortably_ brutal slugfest where every hit has impact on these two characters that just. Won't. Die.
It is an _uncomfortably_ brutal slugfest where every hit has impact on these two characters that just. Won't. Die.
Let's go a little outre.
Let's go a little outre.