Scott (mod.io & ModDB)
scottreismanis.bsky.social
Scott (mod.io & ModDB)
@scottreismanis.bsky.social
Founder of @mod.io, ModDB and IndieDB ⚙️. Creating communities for game developers around UGC is my jam 🍓
In an effort to help accelerate studios using Unreal Engine to deploy strong, cross-platform mod supported games, earlier this year @mod.io started working on UGC frameworks, component UI systems & live examples.

Action RPG UGC demo is the latest piece of the puzzle to roll out
Introducing our Unreal Engine Sample Project! Based on Epic's Action RPG learning resource, this demo provides you with a live example of a project using the full range of mod.io's UE plugins and solutions.
blog.mod.io/mod-io-unrea...
mod.io Unreal Engine Sample Project
Learn how to make your Unreal Engine moddable using mod.io more easily than ever before, with our new ActionRPG sample project.
blog.mod.io
November 22, 2025 at 6:56 AM
We're hiring a number of cloud and backend engineering roles at @mod.io. We would love to hear from you if you relish the thought of working in a rapidly scaling environment, serving millions of mods daily across 300+ live games.
November 20, 2025 at 11:45 AM
What a privledge it is to continue our modding journey with all creators & team at @ubisoft.com 🏛️

For those who think about the Roman Empire everyday, this is a chance to break the cycle & build your own.

Explore the communities creations at @mod.io with official in-game integration to follow.
We're honored to continue our modding journey with Anno & our friends at @ubisoft.com!
After Anno 1800, mod.io will again be the home for mods for Anno 117: Pax Romana. The official page is already live and ready to share your creations and download mods others created!
mod.io/g/anno-117-p...
November 13, 2025 at 1:51 PM
A fantastic first day at @gcapconf.bsky.social in Melbourne. For those attending the Wednesday session, Joshua Astbury and I will be having a fireside chat on modding, with particular focus on the evolving landscape, and the challenges and opportunities which await.
October 6, 2025 at 5:43 AM
Reposted by Scott (mod.io & ModDB)
Congratulations to the winners of the Frostpunk 2 Modding Contest organized by @11bitstudios.bsky.social, we were blown away by the level of quality and ambition of submissions.
These mods are definitely worth you giving them a spin for your next run!
mod.io/g/frostpunk2
September 16, 2025 at 9:34 AM
UGC industry analysis published by 80 LV and Room 8 Group on when fans become contributors which I had the privilege of contributing too 80.lv/articles/ugc...
UGC or When Fans Become Contributors
Today, gaming isn't just about playing anymore. Gamers also design and come up with their own inventions. User-generated content has evolved into a platform for gamers to showcase and articulate their...
80.lv
August 7, 2025 at 12:25 PM
Games Connect Asia Pacific @gcapconf.bsky.social just opened for registration gcap.com.au/join-us-at-g... and @mod.io will have two speakers at our local event. Great time to visit Melbourne for games week alongside @officialpax.bsky.social from 6th to 8th of October.
Join us at Game Connect Asia Pacific (GCAP) 2025 - GCAP25
7 August 2025 – IGEA is excited to announce that the schedule for GCAP 2025 is now available, and tickets...
gcap.com.au
August 7, 2025 at 4:59 AM
Reposted by Scott (mod.io & ModDB)
It is soon the time to gather in Köln & discuss the latest in UGC, sipping on a delicious cup of our signature user-generated coffee (we're sticking with this joke, and our renowned coffee stand).

You'll find mod.io once again in Hall 3.2, hit us up to schedule a meeting!
July 21, 2025 at 3:25 PM
Reposted by Scott (mod.io & ModDB)
We're incredibly proud to be working with @cdprojektred.com to bring cross-platform mod support to PC, PS5 and Xbox Series X|S for The Witcher 3: Wild Hunt.

The update, coming later this year, will make it easier and more accessible than ever to play with mods! www.thewitcher.com/se/en/news/5...
June 2, 2025 at 7:43 AM
For 18 years now the S.T.A.L.K.E.R. series has captivated modders, with accolades including Anomaly Mod for Call of Pripyat accumulating 300m downloads, and winning Mod of the Year on ModDB (our Steam awards equivalent voted on by 100,000+ players).
mod.io mod.io @mod.io · May 13
We're incredibly proud to confirm our collaboration with
@gscgameworld.bsky.social to bring official cross-platform mod support to S.T.A.L.K.E.R. 2 later this year.

We'll see you in the Zone, Stalker!
May 13, 2025 at 2:36 PM
Really impressive mod sharing and discovery system by Mix Universe, which presents mods as a series of planets 🪐 in the universe.

It's using @mod.io's new Unreal Engine Component UI, which allows any piece of the UI system to be replaced or shaped into the style you desire.
mod.io mod.io @mod.io · Apr 15
Showcasing Mix Universe, a solo-dev title developed by @chriszuko.bsky.social with in-game UGC integration built using the Component UI functionality from our Unreal Engine plugin.

⚙️ More on Component UI: blog.mod.io/component-ui...

🪐 Mix Universe on Steam: store.steampowered.com/app/1654810/...
April 15, 2025 at 1:55 PM
Immense 2025 video game market deep dive from Matthew Ball. Plenty of UGC highlights, two standouts for me.

www.matthewball.co/all/stateofv...

#ugc #mods #videogames #research
January 15, 2025 at 1:04 PM
We're live and verified on Fab.com with the @mod.io
Unreal Engine plugin. A big change for the
@epicgamesofficial.bsky.social marketplace, consolidating a stack of services.

www.fab.com/listings/63d...
Mod Browser & Manager by mod.io
mod.io is the leading User-Generated Content (UGC) in-game integration solution; our plugin for Unreal Engine helps developers to easily integrate mod.io services in their project, allowing for cross-...
www.fab.com
December 4, 2024 at 12:37 PM