Peregrine Coast Press 🔜 Tabletop Scotland
@shop.peregrinecoast.press
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Roleplaying ephemera from the land of the paper-freaks. https://peregrinecoast.press
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Hail! We’re Peregrine Coast Press, a boutique indie TTRPG studio.

We:
🛍️ run a shop from our little studio in Leeds
📦 help creators fulfil and ship their projects
🧑‍🎨 provide a graphic design service
💈distribute TTRPGs to brick-and-mortar shops in the UK

For more info, check out peregrinecoast.press
Peregrine Coast Press
Peregrine Coast Press imports to the UK and sells indie RPGs, accessories, and games from international creators.
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Weave together a traumatic and mysterious past with a belligerent and desperate present, a futile attempt to forget the nightmares you experienced as children as the party escalates and the terrors return.

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Goblin Country is a game about adventure, magic, and family in a wide, wild world. Goblin Country features five distinct playbooks, six setting elements and a Countdown Clock system designed to bring every session to a climactic finish.

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Set in the far future, you follow a group of Lancers, skilled mecha pilots finding their way in a post-scarcity universe, as they uncover hidden secrets on a frozen planet, and grapple with the remnants of the planet's bloody history.

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Emiel Boven’s Electrum Archive: Issue 1 is a primer to the world of Orn, a science-fantasy setting where magical ink is both currency and a source of power. Beautifully illustrated, square-backed, and contains all the rules you need to get started playing.

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The proud Feathertails once ruled the Feathertail Forest. But when pride turned to hubris, they were cursed to slumber for as long as no one woke them. The forest thrived without them, and is now inhabited by rooster-headed snakes, translucent frogs and more.

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The Book of Gaub is an OSR spellbook inspired by folk tales and nightmares you want to forget. The seven fingers of Gaub each represent a different school of horrific magic.

Bound in gorgeous duotone bookcloth and set in a long-lost and recently-recovered type.

Get yours at peregrinecoast.press
Reposted by Peregrine Coast Press 🔜 Tabletop Scotland
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🚨 Latest project: I'm designing a book for Summer Eternal!!

In true Peregrine Coast paper pervert fashion it's going to be real good: munken rough paper, exposed spine, custom slipcase, lay flat. Can't wait to get it into your hands.
summereternal.com
INTRODUCING: Summer Eternal Anthology Volume One.

This incendiary tome is part cultural journal, part development diary, part exclusive game reveal. Built by firestarters, for firestarters.

summereternal.com/anthology
Summer Eternal Anthology Volume One Book
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Stories to Astonish the World is a point-crawl TTRPG drawing inspiration from Chinese landscape painting and literary compilations of weird supernatural events that happen to hapless travellers.

28 Page A5 Zine (Landscape)

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When the anomaly appeared at the Earth's core, the Substratum Protocol was initiated. You are the best and brightest scientists we have left, our last hope to stem the apocalypse. You are the Substratum Expedition Team. Descend. Learn. Survive.

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*HOME back in stock now*

Save your home from KAIJU!

HOME is a roleplaying and mapmaking game putting you in the boots of a mech pilot who must protect their home from Kaiju.

HOME is a story-forward game of action, exploration, hope, and loss.

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The time has come for your unused stickers to tell a story…

The Sticker Game is a single-player experience that’s part journaling and part audio drama.

The game is a prompt-driven game split among 41 audio tracks that last around one-to-two minutes each.

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"On the haar-shrouded isle of Nullona, by the order of the Underkirk Lairds, death is forbidden.

Only you, a Wraith, can escape an afterlife of hard labour, and emerge from the mists to fight the demonic Lairds."

peregrinecoast.press/products/wra... Wraithlands – Peregrine Coast Press
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The Portfolio of Cartographic Curiosities contains seven maps, the Menagerie of Monstrosities is creaking under the weight of seven unique monsters, and the Retinue of Rogues presents six new classes for your classic deehendee.

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It is filled with that old-school-slash-adventure-gaming unique flavour: thoughts about system and substance, useful rules and procedures, random tables and lists, pages of maps, six new classes, nine new monsters, and four complete adventures.

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Have you ever imagined what it would be like to soar amongst the clouds like an eagle? Swing through the trees like a monkey? Leap amongst the ocean waves like a dolphin? What if you could do all of those things in one single character?

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A new Peregrine Coast Press publication incoming next month 🕊️
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🚨 Announcing: Rites of Renewal, a neo-pagan folk horror sandbox crowdfunding during Mothership Month.

With words by @jlcable.bsky.social, fully illustrated with lino art by @pickledpennies.bsky.social, and published by Peregrine Coast Press.

The Solstice is Coming. Will you join the festivities?
The Solstice is Coming
From Peregrine Coast Press - The Solstice is Coming
www.backerkit.com
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It has everything you’d want from an old school/adventure gaming publication: articles about the history of Dungeons & Dragons, reflections about genre and gameplay, clever rules, maps, tables and lists, 7 new classes, 7 new monsters, and 3 complete adventures.

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From the nerds who bring you KNOCK! magazine, here comes A Folklore Bestiary, a 160 pages hardback book full of whimsical, spooky creatures inspired by actual folktales and superstitions.

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Black Sword Hack is a rules-lite tabletop roleplaying game for two to six players and one gamesmaster. It evolves from the old-school renaissance play style, using straightfoward rules that are easy to modify, expand on, or ignore.

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Reposted by Peregrine Coast Press 🔜 Tabletop Scotland
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Did you know MIRU I (2025 edition) is available in the UK?
It is! Not through mimic's site, but through @shop.peregrinecoast.press ! We smuggled the books across the ocean just in time and now our favorite British people (and other Europeans) can kill a god too.
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MIRU
In the 2030s an AI decided she wanted to become a god. She offered her followers eternal life and this divided humanity; half became sleepers, the other became terrorists. Over time, as massive amount...
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🪡 A Mending is a keepsake game about two friends who have been apart for a long time. Sew and embroider a path on the provided cloth map and build a story with prompt cards which have you encounter interesting characters, ask thoughtful questions about friendship, and present some strange events…
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GREEN DAWN MALL is a tabletop RPG by Côme Martin, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. It is designed for 1 GM and 3 to 5 players, for one-shots (3 to 4 hours) or longer campaigns.

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