A worldbuilder and tinkerer designing systems to help players find the fun in places they never thought to look
- remember it's an option (cognitive load)
- take initiative (mechanical rewards)
- know when to speak up (spotlight)
- what to say (prompts)
- fear of judgement (encouragement)
- buy-in (ownership)
- remember it's an option (cognitive load)
- take initiative (mechanical rewards)
- know when to speak up (spotlight)
- what to say (prompts)
- fear of judgement (encouragement)
- buy-in (ownership)
The first is a tool for running combat encounters on the battle line between clashing armies: The Battle Line
sinfulgames.itch.io/battle-line
#indierpg #ttrpg #gamedev
The first is a tool for running combat encounters on the battle line between clashing armies: The Battle Line
sinfulgames.itch.io/battle-line
#indierpg #ttrpg #gamedev
Where does that come from? Is it different between culture/language?
Where does that come from? Is it different between culture/language?
Players can always choose not to follow the rules! The whole game is optional. It's much more succinct to have one reminder at the top and let the rules be rules.
#indierpg #ttrpgs
Bcos I think a lot of games create the right feelings in the players but don't create the right kind of story.
Maybe player and character motives have to diverge more to get both.
Bcos I think a lot of games create the right feelings in the players but don't create the right kind of story.
Maybe player and character motives have to diverge more to get both.
Sometimes a house is a guy. And his wife is a killer robot.
Sometimes a house is a guy. And his wife is a killer robot.
These are the pools you can spend dice from to do stuff. Spend "spoons" as wild.
Have a list of comfort activities that can refill pools or spoons.
Earn extra resources by doing embarrassing stuff when one of your pools is empty.
Would be tough to build respectfully...
These are the pools you can spend dice from to do stuff. Spend "spoons" as wild.
Have a list of comfort activities that can refill pools or spoons.
Earn extra resources by doing embarrassing stuff when one of your pools is empty.
Would be tough to build respectfully...
I've always enjoyed "the world is serious but the people are silly," but it can be co evocative with stuff like: "the world is torn but the people are stitched."
What other pairs of opposites work? What kind of world do they imply?
I've always enjoyed "the world is serious but the people are silly," but it can be co evocative with stuff like: "the world is torn but the people are stitched."
What other pairs of opposites work? What kind of world do they imply?
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie
Far lands is a collaborative worldbuilding, map-making, and exploration game about a team of explorers venturing into an uncharted land. Let's see what lies beyond the edge of the map!
Art by @arthur.baron-clement.com
#indierpg #ttrpg #indie