store.steampowered.com/app/2263360?...
store.steampowered.com/app/2263360?...
✨ Wishlist now and be ready to slide into adventure! ✨
Steam 🖤 sabr.gg/4dkjyZy
PlayStation 5 💙 sabr.gg/4djxwL2
Xbox Series X|S 💚 sabr.gg/3WJndce
youtu.be/ejzsTa1t2Mw
✨ Wishlist now and be ready to slide into adventure! ✨
Steam 🖤 sabr.gg/4dkjyZy
PlayStation 5 💙 sabr.gg/4djxwL2
Xbox Series X|S 💚 sabr.gg/3WJndce
youtu.be/ejzsTa1t2Mw
-Some parallax scrolling to give the city more depth
-Implemented civilian spawning even though I've only got 2 varieties of civilian. It'll look even more alive when there's more variety.
-Light HUD Implementation
New York is starting to breathe!
#gamedev #indiedev
GO TRY OUT THE GAME!!!
#gamedev #indiedev #fightinggame #godot #fgc
GO TRY OUT THE GAME!!!
#gamedev #indiedev #fightinggame #godot #fgc
It's not perfect but it's way more progress than I thought I'd make in a night. Spidey switches hands every swing, has forward momentum on release, and gains a bit of height with every full swing. It'll look more badass when I add the wall-crawling.
#gamedev #indiedev
PIXEL ART: me and @datagoblin.bsky.social
PROGRAMMING: @cruiseelroy.bsky.social
TRAILER, MUSIC & SFX: @sunnexo.moe
CONCEPT ART & BANNER: @stellazium.bsky.social
tetraminose.itch.io/bootloop
PIXEL ART: me and @datagoblin.bsky.social
PROGRAMMING: @cruiseelroy.bsky.social
TRAILER, MUSIC & SFX: @sunnexo.moe
CONCEPT ART & BANNER: @stellazium.bsky.social
tetraminose.itch.io/bootloop
-Will back away to create distance, but won't walk off edges.
-Shoots when far enough and melee when too close
-Completes animations for melee, aiming, shooting and damage before switching behaviors
#indiedev #gamedev #retrogames
-Will back away to create distance, but won't walk off edges.
-Shoots when far enough and melee when too close
-Completes animations for melee, aiming, shooting and damage before switching behaviors
#indiedev #gamedev #retrogames
-some light enemy behavior. they'll try to create distance and then aim and shoot when they get far enough.
-once their health is gone, they'll fall down and stay down.
-if an enemy is about to shoot, there's a spider-sense to warn about danger.
#indiedev #gamedev
-some light enemy behavior. they'll try to create distance and then aim and shoot when they get far enough.
-once their health is gone, they'll fall down and stay down.
-if an enemy is about to shoot, there's a spider-sense to warn about danger.
#indiedev #gamedev
anti-spectacular.bandcamp.com/album/i-dont...
good lord do I love video games
good lord do I love video games