And probably completely change the shape of everything
And probably completely change the shape of everything
(Though they did add some pretty cool mechanics for some items, like the spider ball, under the whole 'psychic' concept - so I will give them props that it wasn't a total weird gimmick.)
(Though they did add some pretty cool mechanics for some items, like the spider ball, under the whole 'psychic' concept - so I will give them props that it wasn't a total weird gimmick.)
I do think they could have done more with it - the green crystals really add nothing to it, and I think the bike was underutilized in the zones-
I do think they could have done more with it - the green crystals really add nothing to it, and I think the bike was underutilized in the zones-
If the desert was replaced with a level ala magmor caverns, and the game progression was otherwise the same, the game would actively become much worse - you do have to return to one level semi frequently, and backtracking would become extremely tedious fast.
If the desert was replaced with a level ala magmor caverns, and the game progression was otherwise the same, the game would actively become much worse - you do have to return to one level semi frequently, and backtracking would become extremely tedious fast.
The issue really is Samus having no way to express themselves or talk. So in cutscenes with her it's just like, asking Samus a question and she just like, stares. Like... Just let her speak, it can be done well.
The issue really is Samus having no way to express themselves or talk. So in cutscenes with her it's just like, asking Samus a question and she just like, stares. Like... Just let her speak, it can be done well.
Re the characters - I actually ended up liking all of them but one, who's main issue is the voice acting being a bit weaker. I'm not going to really fault miles replacing the "hey, you need to go here next" pop up every prime game had.
Re the characters - I actually ended up liking all of them but one, who's main issue is the voice acting being a bit weaker. I'm not going to really fault miles replacing the "hey, you need to go here next" pop up every prime game had.
In the spots where you do need to return to areas for upgrades, it feels like they always tried to have the blocker really early in the zone so you don't need to go that far into it, and whatever you unlock is just a short side path with your next item.
In the spots where you do need to return to areas for upgrades, it feels like they always tried to have the blocker really early in the zone so you don't need to go that far into it, and whatever you unlock is just a short side path with your next item.
All the prime games are linear in progression, but in this one the path is just extremely clear.
All the prime games are linear in progression, but in this one the path is just extremely clear.
It feels like they never want you to have to re-explore the same room without many big changes to accompany it, so it makes it feel much more linear
It feels like they never want you to have to re-explore the same room without many big changes to accompany it, so it makes it feel much more linear