SketchyDev
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sketchydev.bsky.social
SketchyDev
@sketchydev.bsky.social
Solo game developer just trying to make the world a better place.

Artist, Programmer, and Writer

19 He/Him

Current Project : Rust Rot & Robots
Pinned
I need more socially obscure yet still widely popular hobbies and interests to represent in my game.

If you have any interests that a good part of the general population looks at as strange, please let me know about it here.
Pikats art tutorials are wonderful teachers.
January 12, 2026 at 10:12 PM
Just found out in some browsers adding "-ai" to your search completely disables the ai overview. Give it a try the next time you search something.
January 11, 2026 at 9:59 PM
"is it a bird? is it a plane? no its something even more special, its an art master! This programmer Sketchy could not believe his eyes. 'I wanna be a good-art man!' he cried, 'make me a good-art man!' but the good-art man did not answer, he just kept arting!"
January 10, 2026 at 2:33 AM
Heres a fun tip - DONT completely foolproof your UI. In my game, I assume a lot of things, like robot health will never go above 4 digits.

Normally this is bad, but for UI its good, because now if a late-game player makes something so powerful it breaks the UI, they get instant dopamine.
January 8, 2026 at 3:34 AM
This is the best thing I've ever made.
January 6, 2026 at 10:38 PM
Welp, it took 2 hair-pulling days and learning about 12 new things but my quest system is done, and its VERY easy to make new, complicated quests.

Every quest instance is made of as many segments as I want, consisting of whatever objectives I want, that can be started whenever I want.
January 6, 2026 at 6:46 PM
You ever think the universe just hates you in particular sometimes?

Where do I even begin to fix this???
January 6, 2026 at 12:15 AM
Trying to make a multi-step quest system like Runescape has, which will also double as a way to keep track of progression data, but man is my brain fried trying to figure it out.
January 5, 2026 at 8:08 PM
The early stages of the game was closer to a grimdark, and I wanted the world to be a revolting place.

Eventually, I realized thats just not the kind of stories I make, or who I am. Creativity is not just a journey on what you can do, but who you are, and what you believe in.
January 4, 2026 at 10:40 PM
Games that lock the ending behind the "optional objectives" are my biggest nemeses. Looking at you, Celeste.

"Good/True Endings" being gated behind 100% completion is satisfying, forcing me to backtrack isn't to say the least.
January 2, 2026 at 4:30 AM
Yeah, digital art is way easier, might fully transition from traditional to digital to be honest, wasn't expecting to already find digital art easier after only 3 days of practice.
December 28, 2025 at 3:27 PM
Taking a reverse-holiday break.

Working non-stop 24/7 until December 25th, then I'll probably take a few days just to relax.

Oh also upgrade system done, All UI related to it is implemented; UI still need's a day to cook to look presentable, so here's a pic of my late brother instead (the cat).
December 23, 2025 at 11:41 PM
December 22, 2025 at 6:15 AM
Classes for this year are over! Work is about to quadruple on the game for the time being. I am happy
December 20, 2025 at 7:08 AM
Reposted by SketchyDev
Don't let your dreams be dreams, y'all.

#gamedev #indiedev #indiegame
#pixelart #sprites
December 19, 2025 at 2:12 AM
For NPC data, Im thinking of giving every npc with data that needs to be saved (most of them) an "NPC Data" resource that contains all data, and add that to something like a dictionary, and save that dictionary. Then, pull it from there when the NPC is loaded.

Any other developers thoughts on this?
December 17, 2025 at 1:03 AM
Main menu is looking good! I do take criticism though.

Now to work on saving + loading data. Main information like inventory and location should be easy, its game state that I really need to figure out, NPC history, progression and the such.

Gotta be a better way than just a thousand booleans.
December 15, 2025 at 8:00 PM
Got into a long conversation with my sister last night about artistry, and I related a lot in what she was saying.

She doesn't really think she'll ever get good as an artist, she almost described it as if she just couldn't do it, like she was missing some gene all artists have. [1/?]
December 14, 2025 at 8:04 PM
Scott Cawthon and Valve accidentally making some of the first He/Her and She/Him icons with the Pyro, Lolbit and Mangle is always funny to me.

Imagine going about your day and oops! Validated hundreds of thousands of people in the future.
December 11, 2025 at 2:12 AM
The idea that seeing the true form of an Eldritch god would mind break someone because they cant comprehend its form is always an odd one to me.

I can't even comprehend our own biology, you don't see me instantly becoming insane upon seeing my friend Greg.
December 10, 2025 at 3:17 AM
Scrapped the old UI, didn't like it, made a new one. Looks better but my perfectionist brain wants more.

#gamedev #solodev #pixelart
December 8, 2025 at 6:44 PM
I see a lot of indie devs holding resentment towards Expedition 33 or Baldurs Gate 3 for upping expectations too hard for their game to be "successful", and I think a lot of it stems from them having a warped perspective of success.
December 8, 2025 at 5:07 PM
Reposted by SketchyDev
That feeling when you play your own game…
A whole year of development behind it.
#losthost #indiedev #gamedev #devlog #indiegame
December 7, 2025 at 6:48 PM
Stardew Valley Youtube is awesome because 50% of it is exploring the mechanics of the game to push it to its limits and see what's possible through hard work, dedication, and the culmination of a year of research. Then the other 50% is like "I made a Stardew Valley mod where Leah wants to KILL YOU!"
December 7, 2025 at 11:02 AM
Back from visiting my grandparents for a week, drive is such a pain. Now that I'm back though, I'm fully ready to burn myself out again within the year
December 6, 2025 at 3:08 PM