Smurfman256
smurfman256.bsky.social
Smurfman256
@smurfman256.bsky.social
I'm a dude who loads files into a DAW and hopefully the end result sounds like a professional piece of music. Also bang on amplified stringed instruments. Have an Emmy.

Opinions are mine and mine alone.
Half Life 2, but entirely from the perspective of Barney.
November 17, 2025 at 4:55 PM
Which is why it drives me nuts that Doom The Dark Ages starts with a five minute cutscene.
November 16, 2025 at 4:25 AM
Tax brackets should be set using a logarithmic scale purely for the sake of making becoming a billionaire a legal impossibility. I.E, in order for your tax rate percentage to double, you'd need ten times more income (10% up to 10K, 20% at 100K, 40% at 1 million, etc.)
November 14, 2025 at 7:46 PM
Well considering the Steam Machine concept started in the 2010s, that's not entirely unexpected.
November 12, 2025 at 11:55 PM
mmmm, donuts
November 12, 2025 at 10:58 PM
Imagine thinking merchandise is "free money."
November 12, 2025 at 12:14 AM
And they only had to generate 3 hours of clips for that 45-second commercial. That's an efficiency of 0.00467%!
November 11, 2025 at 8:33 PM
The Screen Actors Guild held a strike specifically because of this.
November 8, 2025 at 8:32 PM
Never run above high. The performance tradeoff to visual upgrade isn't worth it.
November 8, 2025 at 4:17 PM
CoD2's big issue is that IW assumed we wanted "all Stalingrad all the time" as far as intensity is concerned. And it's exhausting because of that.
November 8, 2025 at 2:59 PM
I don't know how you use YouTube, but if you only care about your subscribed channels' video uploads, you can always disable collecting watch history. It will eventually completely break the front page, but YouTube will also eventually stop recommending...that.
November 6, 2025 at 5:27 PM
Working in TV, however, has made me more aware of looking at who the station owners are for local stories.
November 5, 2025 at 9:31 PM
Unrelated to my TV tenure, I was taught in high school how to properly vet sources and look for the "about" section on websites, but I do also remember a lot of classmates getting marked down for improper source usage, so it probably doesn't stick for many.
November 5, 2025 at 9:29 PM
The cutscene before the last mission where the Americans and Brits are having an argument over the proper beer serving temperature gets pretty close.
November 5, 2025 at 4:02 PM
Did you happen to get any massive CPU-related frametime spikes running the XOpenGL renderer? If so, how did you correct it?
November 3, 2025 at 7:09 PM
Even Nglide doesn't render iy correctly?

It does change the whole mood of that scene, though.
November 3, 2025 at 5:49 PM
Bad sound design, animations, or impacts? Or any/all of the three?
November 1, 2025 at 6:24 PM
id Software got around this by deciding to have their shaders be huge, but a smaller number that all assets have to reference. And that compile step gets handled during the studio logos. Turn on RivaTuner with CPU monitoring and watch all of your threads shoot right up to 100% during that segment.
October 30, 2025 at 5:25 PM
Apparently a big part of that problem was the choice of making individual unique shaders for each asset which means you have a colossal number of shaders that are individually very small, but pile up into a few gigabytes. And DX12 kinda shits itself when it has to make those shaders on the fly.
October 30, 2025 at 5:22 PM
Indiana Jones and the Great Circle was about as imsim-y as AAA fets nowadays.
October 30, 2025 at 2:43 PM