My 'DM dice' have certainly added a level of difficulty that encourages tactical combat, so that's good, right?
My 'DM dice' have certainly added a level of difficulty that encourages tactical combat, so that's good, right?
Out of 5 attacks per round, I missed him maybe once. Barely rolled below 18 on the poor guy lol.
Out of 5 attacks per round, I missed him maybe once. Barely rolled below 18 on the poor guy lol.
Rewards should feel rewarding!
For that reason I also don't like One D&D's version, where it's just a mechanic.
Rewards should feel rewarding!
For that reason I also don't like One D&D's version, where it's just a mechanic.
Like if you plan on being a Soulknife Rogue, so you take Telekinetic at first level so the psychic abilities actually have always been there, instead of being 'all of a sudden, one day'.
Like if you plan on being a Soulknife Rogue, so you take Telekinetic at first level so the psychic abilities actually have always been there, instead of being 'all of a sudden, one day'.
It also calls into mind of if weapons that do not inflict extra damage as part of their magical effects should be considered magical weapons.
It also calls into mind of if weapons that do not inflict extra damage as part of their magical effects should be considered magical weapons.
Thanks to this versatility, it is widely regarded as one of the best playable races.
Thanks to this versatility, it is widely regarded as one of the best playable races.
But, when it comes to battle maps, I like the maps for logistics. Plenty of folks underestimate just how big fireball's area is.
When it comes to cities and regions? I just like making them lol.
But, when it comes to battle maps, I like the maps for logistics. Plenty of folks underestimate just how big fireball's area is.
When it comes to cities and regions? I just like making them lol.