SpaghetMeNot
@spaghetmenot.bsky.social
1.4K followers 550 following 800 posts
techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/
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spaghetmenot.bsky.social
New to the blue, hello! 💙

I'm a tech artist trying to make life easier for people what do 3D things.
Stuff I'm doing:
- Creating/supporting Blender addons for pros and newbies
- Making slow progress on a third-person detective game
- Sometimes 2D art and LEGO

Ask me things about tech art!
"autoConstraints" square icon 4 Images showing automatic constraints in Blender "uvProject" square icon mesh showing UV grid
spaghetmenot.bsky.social
Decimate and bevel in geometry nodes would unlock so many things!
spaghetmenot.bsky.social
Excellent! It gave me ideas so I thought I'd share 😊
spaghetmenot.bsky.social
Stylized falloffs from "height maps"
🧪
spaghetmenot.bsky.social
Old test of simplifying tri-planar displacement
#b3d
spaghetmenot.bsky.social
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
Reposted by SpaghetMeNot
thebasemesh.bsky.social
A legitimately outstanding add-on. Please check it out!
spaghetmenot.bsky.social
Last chance to get normalMagic with the early access discount — It looks like the release might happen today 🫨
#normalMagic
Hard surface object with details being added into the surface
spaghetmenot.bsky.social
Last chance to get normalMagic with the early access discount — It looks like the release might happen today 🫨
#normalMagic
Hard surface object with details being added into the surface
spaghetmenot.bsky.social
All things considered I think it's remarkably intuitive compared to other 3d applications... That's quite a low bar though and as you say 3d is just difficult. I might've found it intuitive because I've been working in 3d for so long 🤔
spaghetmenot.bsky.social
An expression/scripting node would be incredible! I come from using VEX in houdini which was a beautiful thing 🥲
spaghetmenot.bsky.social
Imagine trying to debug this logic for a geometry nodes tool... that's a day I won't get back 😑
spaghetmenot.bsky.social
Pinned for a future normalMagic update:
"Boolean Extrude" 🧪🧑‍🔬
#normalMagic #b3d #geometrynodes
spaghetmenot.bsky.social
10 bucks while in early access 👍
Thanks for the shout out! 😊
spaghetmenot.bsky.social
Nesting insert meshes feels illegal 🚓
100% exportable geometry
#normalMagic #b3d #geometrynodes
spaghetmenot.bsky.social
Eep sorry! I was thinking about getting some testers on board soon if you'd be interested?
spaghetmenot.bsky.social
Starting to realize just how large normalMagic has become... look at the documentation compared to uvFactory! 😳
Reposted by SpaghetMeNot
oddenough.art
I thought I’d share how I’m using the new Low to Low baking mode and bevel shader in @marmoset3d.bsky.social Toolbag 5.

The bevel shader does more than just smooth out edges, it also blends surfaces between objects, so you can create complex forms by using simple shapes and primitives. 1/7
spaghetmenot.bsky.social
I don't think there is an "end" to this scale... I keep thinking I'm close and then find more todo 😳
spaghetmenot.bsky.social
That's 31 examples done for normalMagic!
These will be available in the next update (but for now a day off I think 🥱)
#normalMagic #b3d #geometrynodes
spaghetmenot.bsky.social
sometimes I forget how bad boolean normals were before #normalMagic #b3d