I really enjoy how you handle conditions in this game, I love how they all feel really unique because of the dice system but also are intuitive to understand once you read the tooltip!
Speaking of the dice system I really like there's a balance between choosing low/high die for cards!
I really enjoy how you handle conditions in this game, I love how they all feel really unique because of the dice system but also are intuitive to understand once you read the tooltip!
Speaking of the dice system I really like there's a balance between choosing low/high die for cards!
- Wasn't expecting Health for all party members to heal to full after each encounter, though Wounds do stay so maybe that's the balancing aspect
- Really wishing First Aid could heal wounds if party members are full HP though maybe just balanced that way
- Wasn't expecting Health for all party members to heal to full after each encounter, though Wounds do stay so maybe that's the balancing aspect
- Really wishing First Aid could heal wounds if party members are full HP though maybe just balanced that way
I'm enjoying the gameplay, maybe wishing each encounter could be snappier maybe tuning enemy health values
whenever you use decoy though, Rohann's HUD element completely covers Arthyr's die and you can't select it anymore
I'm enjoying the gameplay, maybe wishing each encounter could be snappier maybe tuning enemy health values
whenever you use decoy though, Rohann's HUD element completely covers Arthyr's die and you can't select it anymore
Need interior illustrations or character art for your game or cover art/ box art for your published game? I'm open for that as well!
Need a character designer or color designer? I'm can help!
[email protected]
Need interior illustrations or character art for your game or cover art/ box art for your published game? I'm open for that as well!
Need a character designer or color designer? I'm can help!
[email protected]