Aaron Steed
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st33d.bsky.social
Aaron Steed
@st33d.bsky.social
Makes games and pictures.

itch: https://st33d.itch.io/
mastodon: https://mastodon.social/@st33d
It has a crracking roguelike* mode in a dungeon called The Dark Tower. You’ll need a Dwarf to survive all the traps, which are a bit meaner than the first dungeon. And you can increase the difficulty by picking wonky classes like the Summoner.

* Hardcore mode for permadeath
November 8, 2025 at 8:39 PM
The Hero Quest-like-a-thon continues with Arcane Quest HD.

It’s… literally Hero Quest, but more gear, spells, classes, and dungeons. I’m willing to forgive the movement dice for the commitment to the bit.

Wee bit janky, but nothing that’s a deal breaker. Quite fun so far. Free demo too.
November 4, 2025 at 11:33 PM
Another Hero Quest-like: Dungeons and Dragons Battlemarked.

It streamlines much of D&D into 2 cards per character-turn, gaining cards as loot and burning them to level up. I really like what's going on here with big maps to explore, synergies, and little skill checks here and there.
November 2, 2025 at 6:28 PM
Anyway, I've completed the campaign solo with 2 characters and it was pretty good.

Maybe I'll get to play it multiplayer someday, though it will have to be a Steam remote affair as I have no couch to co-op.
October 28, 2025 at 11:12 PM
There's a mission later on where they turn on you and you have the option to save them. I felt this would be remiss.
October 28, 2025 at 11:06 PM
Sunderfolk lets you rename things. I have been flippant with this feature.
October 28, 2025 at 10:59 PM
Solo-ing Sunderfolk's campaign with just 2 characters is quite fun.

The choice of barbarian and wizard counts for a lot because if I wasn't able to teleport / throw people off the map I'd be stuck.

Maybe when they get one-shot mode in I'll be able to convince some one else to join for a session.
October 20, 2025 at 8:23 PM
A nice roguelike walk around a forest:
braininabowl.itch.io/a-forest

(Would happily play a variety of games using this sort of UX.)
September 21, 2025 at 11:26 AM
A little strange that they didn't make the engine a mess of edge cases that also requires more artwork.
September 7, 2025 at 12:04 PM
Adding my own Torment Nexus to the adventure game project.
August 21, 2025 at 10:26 PM
Mythic Bastionland has arrived.

(Electric Bastionland hasn't arrived sadly, but after Royal Mail trolling me every day of this week what should I expect)
June 20, 2025 at 4:27 PM
June 15, 2025 at 4:37 PM
After seeing the Alien: Earth trailer I'm wondering if one of the writers owns a copy of Rifts: Atlantis.
June 8, 2025 at 9:27 AM
May 25, 2025 at 10:50 PM
Blacken Slash is providing a pleasant blend of traditional and puzzle roguelike.

Wasn’t so sure about percent modifiers and random damage, but the variety is flavourful after a decade of 1 hit point trades.
May 20, 2025 at 7:40 PM
I think game ideas have gravity, and are pulled towards other game ideas to create the omnigame - a point in idea space that promises too much to exist.

I think it's fine (and fun) to armchair design, but exposure can raise idea-mass to dangerous levels.
April 30, 2025 at 11:47 AM
Going through Apple Arcade as my trial runs out soon, so I tried Patterned.

It’s quite nice but also a bit disappointing as I’m old enough to remember Pandora’s Box, which had the same puzzle with overlapping pieces and no guide. Much harder.

Sadly published by Microsoft, so very much dead.
April 19, 2025 at 3:37 PM
Prepping a new Unending dungeon...
April 8, 2025 at 9:39 PM
Not sure if I should wait for a guy with a magic glove:

verbante.itch.io/rogue-peaks-...
March 11, 2025 at 11:58 PM
March 11, 2025 at 10:19 PM
Ah nuts, I forgot all about doing a #7DRL countdown this year.

3, 2, 1, go make a roguelike in a week, LETS FUCKIN GOOOOOOOOO!!!!

itch.io/jam/7drl-cha...
February 28, 2025 at 9:43 AM
Rogue Trader is pretty decent so far.

I'm liking the simple x-com-esque fights. The officer class is fun (like a bard-cleric). And the setting is, well it's Warhammer, which generally lifts any average writing above mediocre.
February 24, 2025 at 12:06 AM
My family playing Mausritter:
November 24, 2024 at 8:58 PM
SAD GOD news:
st33d.itch.io/sad-god/devl...

Surface-building-shots now clear existing surfaces like spikes.

There's a new sticky surface shot.

Not drawn the last of the bosses. Also considering persistent levels with the choice to reroll.

Out of beta any day now.

Any day...
November 24, 2024 at 12:33 PM
Ah, the legendary God Pack.

Not a Charizard fan or a Moltres owner, but at least the cards are pretty.
November 22, 2024 at 10:26 PM