Staggart Creations
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staggart.bsky.social
Staggart Creations
@staggart.bsky.social
Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!
Added snapping functionality, it snaps a vertex to the nearest linear knot. Even with large triangles, it'll ensure the mesh follows the contour perfectly! #pcg #unity3d #gamedev #indiedev
November 10, 2025 at 11:19 AM
Fruitful morning! Increased performance of fill mesh generation by a blistering 2600%!

Spline points are now cached and vertices are processed in parallel on all cores 🚀 Makes for very smooth iteration. #unity3d #pcg #gamedev #indiedev
November 10, 2025 at 10:05 AM
Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders.

Will be interesting to see if it can be used to make golf courses 😄 #unity3d #gamedev #pcg
October 23, 2025 at 10:55 AM
The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! 😄 #indiedev #gamedev #unity3d #pcg #proggen
October 16, 2025 at 6:06 PM
Spotted Spline Mesher in the wild! Dominik Hackl (Pianova Games) is using it to create a roller coaster physics puzzle game called "Coaster Crash Course" store.steampowered.com/app/3962470/... #indiedev #unity3d #gamedev
October 16, 2025 at 6:18 AM
Spline Mesher released back in March 2024, and has been proven pivotal in some projects! A few major, long requested, features are pushing for a reworked version, which I've started on. So far it's shaping up well! #unity3d #indiedev #gamedev
October 7, 2025 at 7:40 AM
Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to export them an FBX file.

You can find it on GitHub here, and install it through the Package Manager: github.com/staggartcrea... #gamedev #indiedev #unity3d
August 14, 2025 at 10:43 AM
The Spline Spawner asset is now available on the Unity Asset Store! It launches with a 50% discount for 2 weeks.

🔗 u3d.as/3rFv?aid=101...
August 12, 2025 at 9:01 AM
Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results ✨

Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! 🤯 #gamedev #unity3d
August 7, 2025 at 6:03 PM
For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d

🔗 u3d.as/3fWU?aid=101...
August 5, 2025 at 3:19 PM
Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d
August 4, 2025 at 10:14 AM
The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
July 15, 2025 at 12:00 PM
This is also based on a floating Box Collider, which then gets used for paddle collisions.
June 19, 2025 at 7:11 AM
Set up Rage Run Games's new Kayak Controller to work with Stylized Water 3 🏄 #indiedev #unity3d
June 19, 2025 at 7:10 AM
Transformed Unity's "Karting Microgame" project into a jetski playground 🏄 In the most unorthodox way... by driving on an invisible floating plane 😄 #indiedev #gamedev #vfx
June 11, 2025 at 12:02 PM
The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! 🤿

🔗 u3d.as/3ypg

#unity3d #gamedev #indiedev #vfx
May 30, 2025 at 8:47 AM
Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach 🚀

It will be available to dive into on the Unity Asset Store soon! 🤿

#gamedev #unity3d #vr #digitalart
May 28, 2025 at 9:11 AM
Underwater Rendering for Stylized Water 3 is nearing completion! A collection of bubble effects are being added, for ambience or character breathing/movement. #vfx #gamedev #unity3d
May 8, 2025 at 10:08 AM
Spline Mesher v1.2.3 now includes assets and examples for vertex-animated bunting. This shader graph demonstrates how the baked-in gradients can be used for masking.

🔗 u3d.as/3fWU
April 7, 2025 at 9:09 AM
Each slice of the texture array is then cycled through in a simple shader, which gets piped into a "Custom Render Texture".

The result is an animated texture that can be dragged and dropped into any water material 🚀
April 1, 2025 at 2:03 PM
This is how Ubisoft renders their caustics in shallow water it seems.

I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!
April 1, 2025 at 2:03 PM
Tried out a different way to render water caustics by using an animated flipbook of pre-rendered caustics. Looks a lot more lifelike! #gamedev #unity3d #indiegamedev
April 1, 2025 at 1:57 PM
Terrains only accept textures, so finetuning colors becomes a hassle! I've created a little utility that converts a Color into a usable Terrain Layer!

Makes for quick prototyping! #gamedev #unity3d #indiegamedev

🔗 https://gist.github.com/staggartcreations/9756530d4521b46be14eb3acbcd3b707
February 27, 2025 at 9:02 AM
Reworked my spline-based prefab spawner to work with Unity's native spline tool! Got to flesh out plenty of new ideas, it now does just about everything! 🚀

🔗A download to a preview version is available on Discord if you're already a user of the "Spline Mesher" asset

#gamedev #unity3d #indiegamedev
January 9, 2025 at 1:06 PM
Pleased to annouce that Stylized Water 3 for Unity 6 is now available! 😊

All the deets and more👇

u3d.as/3j7n?aid=1011l…
November 26, 2024 at 4:53 PM