Staggart Creations
@staggart.bsky.social
Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!
For anyone that has a Spline Mesher 1.0 license, a preview version of 2.0 is available on Discord!
Details about v2.0 are posted on the forum: discussions.unity.com/t/spline-mes...
Details about v2.0 are posted on the forum: discussions.unity.com/t/spline-mes...
Spline Mesher - Mesh Deforming - Fences, pipes, path, roads and more!
⭐ Spline Mesher released back in March 2024 and has fortunately been received quite well! Since then, a few major and many minor updates have been made. The functionality and usability is quite matur...
discussions.unity.com
November 10, 2025 at 10:10 AM
For anyone that has a Spline Mesher 1.0 license, a preview version of 2.0 is available on Discord!
Details about v2.0 are posted on the forum: discussions.unity.com/t/spline-mes...
Details about v2.0 are posted on the forum: discussions.unity.com/t/spline-mes...
UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! 🤔
August 7, 2025 at 6:04 PM
UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! 🤔
This is also based on a floating Box Collider, which then gets used for paddle collisions.
June 19, 2025 at 7:11 AM
This is also based on a floating Box Collider, which then gets used for paddle collisions.
And I haven't seen anyone use it for waterfalls as creatively as you have! 😊👍
May 22, 2025 at 2:00 PM
And I haven't seen anyone use it for waterfalls as creatively as you have! 😊👍
Each slice of the texture array is then cycled through in a simple shader, which gets piped into a "Custom Render Texture".
The result is an animated texture that can be dragged and dropped into any water material 🚀
The result is an animated texture that can be dragged and dropped into any water material 🚀
April 1, 2025 at 2:03 PM
Each slice of the texture array is then cycled through in a simple shader, which gets piped into a "Custom Render Texture".
The result is an animated texture that can be dragged and dropped into any water material 🚀
The result is an animated texture that can be dragged and dropped into any water material 🚀
This is how Ubisoft renders their caustics in shallow water it seems.
I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!
I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!
April 1, 2025 at 2:03 PM
This is how Ubisoft renders their caustics in shallow water it seems.
I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!
I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!