Stefan
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stefankozik.bsky.social
Stefan
@stefankozik.bsky.social
• iOS Swift & SwiftUI Developer | Inclusive UI & UX Designer
• creator of Filmatica, Quitly and Majestific apps
Playing around with matchedGeometryEffect and custom transitions for Quitly. What do you think? Would you improve something?

#swiftui #iosdev #indiedev #ui #UXDesign
September 24, 2025 at 5:18 PM
A swipe gesture with interactive buttons, made in SwiftUI using a horizontal ScrollView and ScrollViewReader.

#swiftui #iosdev #indiedev #ui #UXDesign
September 19, 2025 at 12:37 PM
Do you prefer building custom components, or do you rely more on the native UI elements provided by iOS?

Custom selection pickers made in SwiftUI using GeometryReader and the custom Shape API

#swiftui #iosdev #indiedev #buildinpublic #ui #ux
December 20, 2024 at 6:42 PM
Exploring various animations using the Swift Charts API for Quitly.

How do you handle empty charts with no data?
Do you prefer labels to inform users, or sample data as a layout preview?

#swiftui #iosdev #indiedev #buildinpublic #ui #ux
December 16, 2024 at 1:43 PM
Collapsing header animation in one of my apps made with SwiftUI.

Header is animated using GeometryReader, allowing it to shrink as you scroll. Both the header and ScrollView are embedded in a ZStack, aligned to the top.

What do you think?

#swiftui #iosdev #indiedev #ui #UXDesign #buildInPublic
December 1, 2024 at 8:08 PM
Do you use onboarding screens?

I believe onboarding should be quick and straight to the point, providing a chance to make a great first impression on the user.

Simple onboarding with subtle animations using SwiftUI.

#indiedev #buildinpublic #SwiftUI #Swift #iOS
November 25, 2024 at 4:20 PM
Which one would you go for: Left or Right?

Can’t decide between a rough transition and a gradient fade out.

Playing around with some UI concepts in SwiftUI.

#swiftui #iosdev #indiedev #ui #UXDesign #buildInPublic
November 13, 2024 at 1:37 PM