Stephen Moreton-Howell
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steve3007.bsky.social
Stephen Moreton-Howell
@steve3007.bsky.social
Interested in software/creativity/physics/philosophy/ML. Recently finished MSc in AI at Uni of Kent UK and looking at ways to use it. Also working on .NET MAUI projects. Three published so far - one educational and two games. Educational physics sim next.
#PhysicsEducation app written using #DotNetMAUI now has working circular and straight dippers with variable amplitude and wavelength. Objects can be added and removed. Just need to fix the title bar and do load/save of ripple tank state so some standard wave phenomena can be shown.

#PhysicsGames
November 1, 2025 at 9:10 AM
More work on the next #DotNetMAUI app - an educational #physics game. Dippers, barriers and cross-sections can be moved around the ripple tank to create and observe various wave phenomena. Buttons at the bottom will be used to add objects.
#DotNet #PhysicsGames #PhysicsEducation #IndieDev #GameDev
October 27, 2025 at 11:38 AM
Here's work on the next #DotNetMAUI app - an educational physics game. Check out those classic twin-slit interference fringes naturally emerging from the simulation.
#DotNet #PhysicsGames #IndieDev #GameDev
October 14, 2025 at 3:11 PM
My next app developed using fantastic cross-platform system #DotNetMAUI, will be Wordy Blob. Building a diverse portfolio of apps, from Geology (Plate Tectonics Simulator), to games (Maxwell's Demon and Wordy Blob) and on to physics education (Wavicle).
#indiedev #gamedev #MAUIUIJuly
July 3, 2025 at 10:09 AM
If Brian Cox had met Carl Sagan...
June 28, 2025 at 12:23 PM
The .NET MAUI game is getting there. Still needs more work on the gameplay.

#physicsgames #freegames #physicsfun #dotnetmaui #mauiday #indiedev #gamedev
April 19, 2025 at 2:00 PM
The .NET MAUI game is getting there. Maybe another couple of weeks' development before submitting to Google Play Store. Still needs some work on the gameplay.

#physicsgames #freegames #physicsfun #dotnetmaui #mauiday #indiedev #gamedev
April 6, 2025 at 8:08 AM
How do you get the red and blue balls into the right places? Another possible level for the evolving .NET MAUI game. Introducing big balls blocking little balls.

#physicsgames #freegames #physicsfun #dotnetmaui #mauiday #indiedev #gamedev
April 4, 2025 at 8:30 AM
A video of the Win Forms utility app. I wrote it for designing the levels in the game - positioning the collections of balls and the various shaped walls that they bounce off. I'll put a devlog on YouTube at some point.
#physicsgames #freegames #physicsfun #dotnetmaui #mauiday #indiedev #gamedev
March 29, 2025 at 4:46 PM
How do you get the red and blue balls into the right places? One possible level for the evolving .NET MAUI game.

#physicsgames #freegames #physicsfun #dotnetmaui #mauiday #indiedev #gamedev
March 29, 2025 at 2:28 PM
Following on from plate tectonics, next app: a game, but still with a scientific theme. Here's some very early work.
#dotnetmaui #mauiday
March 13, 2025 at 3:44 PM
Genuary day 21: "Create a collision detection system (no libraries allowed)". Simple collisions between equal sized circles or spheres. Core code and explanatory diagram under the circles to which the code is applied.
#genuary #genuary2025 #genuary21
January 21, 2025 at 6:32 PM
A windy day in the windy city for genuary 18 - wind theme.

#genuary #genuary2025 #genuary18
January 18, 2025 at 3:33 PM
Length of perimeter / diameter can stay 4 as the square-pixelated circle gets arbitrarily closer to a true circle and further from a square. But a bumpy perimeter is different from a smooth circumference.

#genuary17 #genuary #genuary2025
January 17, 2025 at 4:10 PM
Genuary 12 - "subdivision". Subdividing a photo into lines of roughly equal hue and then drawing bezier-curve-bounded shapes along those lines in an attempt to replicate paint strokes. I thought bezier curves would be as good a shape as any for this.
#genuary2025 #genuary12 #genuary
January 12, 2025 at 1:27 PM