Stuart
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stuwhen.bsky.social
Stuart
@stuwhen.bsky.social
musician and occasional indie dev

he/him 🏳️‍🌈
with things like the cliffs, walls, detailing and hedges etc, where the texs are larger, I use smaller chunks of the texs for connected faces - which takes longer but allows me to have a larger texture over a larger area rather than it being really small and noisy
November 24, 2025 at 12:09 PM
thanks :D

no real trick, it's done manually - rather than unwrapping UVs - i reset them so every face has the entire atlas texture on it, then select eg. the faces I want to be grass + manually scale the UVs for all those faces down so they cover only the portion of the atlas that has the grass tex
November 24, 2025 at 12:09 PM
closer look at my new textures (besides the grass and water which I still liked)

still fitting into the texture atlas, but no longer using uniform squares

trying a holistic approach, diff sizes based on how detailed texs are, how close they will get to the cam, etc

#gamedev #indiedev #unity3d
November 24, 2025 at 12:02 AM
these 4 notes are used throughout the music i've written for this project, they appear everywhere in different ways, sometimes as melody, sometimes as bassline, inverted, reversed, as chords.....etc. (2/2)

#gamedev #indiedev
November 20, 2025 at 8:23 AM
still working on this, making the textures a bit more interesting, quick comparison + some piano I recorded this morning (1/2)

#gamedev #indiedev #unity3d #ps1
November 20, 2025 at 8:20 AM
more shader stuff

1 flat plane (4 verts, 2 tris), parallax map offsets stone tex to appear deep below the surface tex. distortion on the surface is also applied to the stone, offset by the PM to the same depth

then blending in various ways to put it all together :D

#gamedev #indiedev #unity3d
November 6, 2025 at 10:41 AM
I can grow fake grass now!!!

all done with @amplifycreations.bsky.social ❤️

slightly longer video BUT it's got captions and pictures to explain stuff, and I think it's p cool

(i swear I'll stop banging on about POM soon but it's been SO much fun to play with)

#gamedev #indiedev #unity3d #shaders
November 5, 2025 at 12:08 AM
PARALLAX

obsessed by this. so many possibilities even without the complex fiddly fake 3d w/ occlusion mapping, just a simple flat plane w/ textures.

BGs are from Rayman 1!

music is a lil sketch I was messing around with this afternoon!

#gamedev #indiegamedev #unity3d #PARALLAX
November 3, 2025 at 11:25 PM
more rendering fun.......FOG
October 22, 2025 at 6:49 AM
despite how long it takes my laptop to render these, only for me to immediately crunch it down to 320x240 and lower the colour bit depth, i'm massively enjoying making them!! thursday render
October 16, 2025 at 7:52 AM
another render
October 15, 2025 at 7:11 PM
weird renders
October 10, 2025 at 11:52 AM
Took a few months off and was overwhelmed loading up unity and figuring out how tf everything i'd set up works so instead I got sidetracked experimenting w/ my other fav PS1 aesthetic...fixed cam + PRE RENDERED BGs 🖼

+ some spooky music I threw together in 5 mins

#gamedev #indiedev #unity3d #PS1
October 8, 2025 at 12:53 PM
July 22, 2025 at 1:30 PM
just a little update on the district of machines

still VERY rough - I'm not gonna post every time I make slight changes but I thought the factory sounds were cool

video is me messing around in clipchamp. i'm 100 years old and don't know how to edit videos

#gamedev #indiedev #indiegamedev #music
July 18, 2025 at 11:37 AM
yes! only issue I had (w/ using a render texture) if I set a wide resolution like 512*240 but then stretch it back to 4:3, it squashes 512 to fit, BUT if you crop it then you lose any additional resolution you gained. had to scale the actual objects in the scene by 1.6 on the X+Y axis at runtime :D
July 14, 2025 at 7:55 AM
512*240 resolution!

some games (Spyro+Crash) used this unusual mode + scaled back to correct aspect ratio.

gives higher fidelity than 320*240, a slight but noticeable difference!

I wanted to try this purely for the beautiful effect it has on the dither

#gamedev #indiedev #indiegamedev #unity3d
July 13, 2025 at 2:40 PM
held off on SFX for so long, but the difference = huge

bouncy mushroom is my fav 🍄

(ground ray checks coordinates of a secondary UVmap (each face assigned to a portion of a 4*4 grid, 16 total surfaces) + assigns walking sound!

jumping sounds are me! 🎤

#gamedev #indiedev #indiegamedev #unity3d
July 11, 2025 at 9:29 AM
thought it was time I showed a real level, not a weird testing environment..

been remodeling this one based on an earlier version from 2019, here's what I have so far - just so you get a vibe of the place

the entrance to THE DISTRICT OF GARDENS 🌳

#gamedev #indiedev #indiegamedev #blender #unity3d
July 10, 2025 at 9:23 PM
I'm either testing fun new ideas, or having a breakdown due to said rewrite. . .

as always, the Gardeners will explain what's new 👩‍🌾

(feat. the new movement system. looks exactly the same (sort of the point) BUT ITS BETTER I SWEAR I WROTE IT FROM SCRATCH)

#gamedev #indiegamedev #unity3d #indiedev
July 9, 2025 at 10:05 PM
Being v organised + writing out a game bible so when life inevitably gets in the way + I don’t have as much time to devote to the project, I don’t completely forget everything about the process and my spaghetti code, which has happened like four times before now 📚

#gamedev #indiedev #indiegamedev
June 30, 2025 at 3:14 PM
BIG update to the sliding system. ⛷️

it's a little rough around the edges, but it already feels better than trying to manually wrestle the camera around corners, or having it try to always be behind the player without constraint.

wheeeeeeeeeee

#gamedev #indiegamedev #indiedev #unity3d #surfsup
June 29, 2025 at 8:57 PM
Bouncing has had an update, all done in shader!

Shader checks if player has an isBouncing state + deforms the mesh around the player position.

changed up the vibe of the test environment, just for my own sanity. I painted those rocks!! dead proud

🍄🍄🍄🍄🍄

#gamedev #indiegamedev #indiedev #unity3d
June 29, 2025 at 12:37 AM
despite my lack of skill, I’m v proud that all the art/animation is made by me

I’m dunning-krugering my way through game development, idk anything about these disciplines + am probably doing it all wrong, but idk any better so I have blind confidence lol

#gamedev #indiedev #indiegamedev #textures
June 28, 2025 at 4:44 PM
Had a reasonably good idea that the climbable wall surface should warp underneath the player's weight, although it turns out it was harder than I thought...here's the before and after lol

#indiedev #indiegamedev #gamedev #unity3d #bugfixes
June 27, 2025 at 10:24 PM