Stuart
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stuwhen.bsky.social
Stuart
@stuwhen.bsky.social
musician and occasional indie dev

he/him 🏳️‍🌈
Reposted by Stuart
As we headed into a 2nd wave of Covid in 2020, drawing York Minster seemed to offer a way of keeping steady, a little less worried. I added some pigeons (doves?) to show a bit of life.

#ArchitecturalIllustration
#Pencil #drawing
#ArtShare
November 24, 2025 at 6:33 AM
closer look at my new textures (besides the grass and water which I still liked)

still fitting into the texture atlas, but no longer using uniform squares

trying a holistic approach, diff sizes based on how detailed texs are, how close they will get to the cam, etc

#gamedev #indiedev #unity3d
November 24, 2025 at 12:02 AM
still working on this, making the textures a bit more interesting, quick comparison + some piano I recorded this morning (1/2)

#gamedev #indiedev #unity3d #ps1
November 20, 2025 at 8:20 AM
more shader stuff

1 flat plane (4 verts, 2 tris), parallax map offsets stone tex to appear deep below the surface tex. distortion on the surface is also applied to the stone, offset by the PM to the same depth

then blending in various ways to put it all together :D

#gamedev #indiedev #unity3d
November 6, 2025 at 10:41 AM
I can grow fake grass now!!!

all done with @amplifycreations.bsky.social ❤️

slightly longer video BUT it's got captions and pictures to explain stuff, and I think it's p cool

(i swear I'll stop banging on about POM soon but it's been SO much fun to play with)

#gamedev #indiedev #unity3d #shaders
November 5, 2025 at 12:08 AM
PARALLAX

obsessed by this. so many possibilities even without the complex fiddly fake 3d w/ occlusion mapping, just a simple flat plane w/ textures.

BGs are from Rayman 1!

music is a lil sketch I was messing around with this afternoon!

#gamedev #indiegamedev #unity3d #PARALLAX
November 3, 2025 at 11:25 PM
when I was little me and my best friend would be at school on lunch in the playground and he would say "let's play Silent Hill". i'd be james sunderland and he'd be everyone else. mostly involved "you open the door and it's.......MARIA" or "it's......PYRAMID HEAD" and we'd run around screaming.
October 22, 2025 at 11:06 AM
more rendering fun.......FOG
October 22, 2025 at 6:49 AM
despite how long it takes my laptop to render these, only for me to immediately crunch it down to 320x240 and lower the colour bit depth, i'm massively enjoying making them!! thursday render
October 16, 2025 at 7:52 AM
another render
October 15, 2025 at 7:11 PM
weird renders
October 10, 2025 at 11:52 AM
Took a few months off and was overwhelmed loading up unity and figuring out how tf everything i'd set up works so instead I got sidetracked experimenting w/ my other fav PS1 aesthetic...fixed cam + PRE RENDERED BGs 🖼

+ some spooky music I threw together in 5 mins

#gamedev #indiedev #unity3d #PS1
October 8, 2025 at 12:53 PM
I had to take some time away for my mental health
It’s not been the best
But I’m alive! Hello!
Is anyone still there?
September 12, 2025 at 8:16 PM
Reposted by Stuart
July 26, 2025 at 9:26 PM
Reposted by Stuart
Beyond Good & Evil (2003)
Hillys City.

Developed by Ubisoft Pictures.
July 27, 2025 at 12:50 AM
July 22, 2025 at 1:30 PM
Reposted by Stuart
July 21, 2025 at 8:46 PM
Reposted by Stuart
lil evening sketch :)
July 19, 2025 at 5:24 AM
Reposted by Stuart
Please play Elemental Gimmick Gear 😊
July 18, 2025 at 3:07 PM
just a little update on the district of machines

still VERY rough - I'm not gonna post every time I make slight changes but I thought the factory sounds were cool

video is me messing around in clipchamp. i'm 100 years old and don't know how to edit videos

#gamedev #indiedev #indiegamedev #music
July 18, 2025 at 11:37 AM
Reposted by Stuart
Here, have some of my favorite screenshots
July 16, 2025 at 2:38 PM
512*240 resolution!

some games (Spyro+Crash) used this unusual mode + scaled back to correct aspect ratio.

gives higher fidelity than 320*240, a slight but noticeable difference!

I wanted to try this purely for the beautiful effect it has on the dither

#gamedev #indiedev #indiegamedev #unity3d
July 13, 2025 at 2:40 PM
Reposted by Stuart
Indie game dev is like building a house, except you have to do the architecture, the lawyering and paperwork, the actual building, the interior design, and pave the road to get there.

Except instead of a house to live in at the end, you get like, 37 dollars in purchases.
July 12, 2025 at 8:43 AM
held off on SFX for so long, but the difference = huge

bouncy mushroom is my fav 🍄

(ground ray checks coordinates of a secondary UVmap (each face assigned to a portion of a 4*4 grid, 16 total surfaces) + assigns walking sound!

jumping sounds are me! 🎤

#gamedev #indiedev #indiegamedev #unity3d
July 11, 2025 at 9:29 AM
thought it was time I showed a real level, not a weird testing environment..

been remodeling this one based on an earlier version from 2019, here's what I have so far - just so you get a vibe of the place

the entrance to THE DISTRICT OF GARDENS 🌳

#gamedev #indiedev #indiegamedev #blender #unity3d
July 10, 2025 at 9:23 PM