SunnyChowTheGuy
sunnychowtheguy.bsky.social
SunnyChowTheGuy
@sunnychowtheguy.bsky.social
November 8, 2025 at 5:54 AM
November 5, 2025 at 5:35 AM
Preparing for a wedding.

#devlog #indiegame #gamedev
November 1, 2025 at 4:32 PM
After finished my #Atari2600 homebrew game, I consider buying an Atari2600+. The original model is great (and It's made in Hong Kong), but setting up with RF Switch box and CRT sounds painful and costy.

#Atari #retrogaming #gamedev
October 27, 2025 at 4:46 PM
Halloween is coming. Time to switch my profile pic.
October 24, 2025 at 8:45 AM
After lots of struggling with challenges that modern software development never has, it finally looks like a game. I never knew counting cycles is that important.

#Atari2600 #devlog #retro #pixelart
October 18, 2025 at 10:23 AM
Most of the parts are placeholders. But after several nights struggling, I finally can render everything and shoot a bullet on #Atari2600. All coded in assembly!

Why is it so bizarre to position a sprite?!

#retro #devlog #retrodev
October 15, 2025 at 6:36 PM
Designing game for #Atari2600 is really hard, so limited.
I don't think #bataribasic is enough for my game idea.
I probably need to try it with ... Assembly.
Oh god.
#devlog #retrodev
October 14, 2025 at 4:41 AM
I think it's doable!
It's doable, right?

#Atari2600
#gamedev
#bataribasic
#homebrew
October 12, 2025 at 3:17 PM
TOO MANY MOONCAKE!!!!
🥮🥮🥮🥮🥮🥮🥮

#devlog #自作ゲーム #獨立遊戲 #indiegame
October 9, 2025 at 4:57 PM
This game level's deadline was supposedly Mid Autumn Festival. But then I got hooked to Open TTD. So just little progress. #devlog #indiedev #gamedev
October 7, 2025 at 6:03 PM
A little art for #gbpixelartjam
#pixelart
October 5, 2025 at 3:39 PM
NOOO DON'T EAT MY TRAIN AHHHH!!!!!

#gamedev #devlog #indiegame #madewithunity
October 1, 2025 at 6:29 PM
Some progress I would say. An internal deadline for this game level would be Mid Autumn Festivial.

#devlog #indiegame #indiedev #madewithunity
September 27, 2025 at 6:24 PM
"Song of Morus: Limbo Express" Demo ... is released on STEAM!!!! Please have a try and post feedback with tags #SongOfMorus #LimboExpress .Thanks a lot

store.steampowered.com/app/3751160/...

#indiegame #indiedev
September 24, 2025 at 4:20 PM
With BGM for next game level.

#gamedev #devlog #indiedev
September 24, 2025 at 3:22 PM
Got some inspiration. Working on a new game level background design. Hope I can finish it before Mid Autumn Festival.

#GameDev #Devlog #indiedev
September 18, 2025 at 6:25 PM
盧亭魚人 is a Hong Kong exclusive merfolk in folklore. The usual translation is "Lo Ting", but I plan to translate it as "Loutling" in my game. There will be several variants.

#gamedev #indiedev #devlog #VRoidStudio
September 11, 2025 at 5:45 AM
SHAW~~!
(Sorry I suddenly got a stupid idea)
#silksong
September 7, 2025 at 5:21 PM
This is a copy of Dutch artist Janne Schimmel’s artwork “Lung Fu Shan Hike.” I had originally planned to hike to the exact spot for a photo, but I’ve kept missing days with good weather.

#retrodev #retrogame #gameboy #gbdev
September 7, 2025 at 10:34 AM
Fun issue. My game is about fighting on a speeding train. If I leave my game running for >1 hour, the floating point limit will cause problems. But my game only expect 4 minutes game time per stage, so not sure if i should fix this.
#gamedev #devlog #madewithunity #indiedev
September 1, 2025 at 4:49 PM
Song of Morus: Limbo Express

#自作ゲーム #獨立遊戲 #indiegame
August 28, 2025 at 5:29 PM
With my sphere bullet system and straight line bullet system, I created a new bullet system ... Fish ball bullet system.
#indiedev #gamedev #devlog
August 27, 2025 at 2:16 AM
"If you can't beat them, join them."
That's why I added an AI Piss Tint Filter to pretend AI Art. If this doesn't work, I will make my character chop glass fruit.

#gamedev #indiedev
August 25, 2025 at 9:44 AM
Second Player-Character

#gamedev #devlog #indiedev
August 22, 2025 at 9:37 AM