SunnyChowTheGuy
@sunnychowtheguy.bsky.social
Please Wistlist Song of Morus: Limbo Express
https://store.steampowered.com/app/3751160/Song_of_Morus_Limbo_Express/
https://store.steampowered.com/app/3751160/Song_of_Morus_Limbo_Express/
November 8, 2025 at 5:54 AM
November 5, 2025 at 5:35 AM
November 1, 2025 at 4:32 PM
After finished my #Atari2600 homebrew game, I consider buying an Atari2600+. The original model is great (and It's made in Hong Kong), but setting up with RF Switch box and CRT sounds painful and costy.
#Atari #retrogaming #gamedev
#Atari #retrogaming #gamedev
October 27, 2025 at 4:46 PM
After finished my #Atari2600 homebrew game, I consider buying an Atari2600+. The original model is great (and It's made in Hong Kong), but setting up with RF Switch box and CRT sounds painful and costy.
#Atari #retrogaming #gamedev
#Atari #retrogaming #gamedev
Halloween is coming. Time to switch my profile pic.
October 24, 2025 at 8:45 AM
Halloween is coming. Time to switch my profile pic.
After lots of struggling with challenges that modern software development never has, it finally looks like a game. I never knew counting cycles is that important.
#Atari2600 #devlog #retro #pixelart
#Atari2600 #devlog #retro #pixelart
October 18, 2025 at 10:23 AM
After lots of struggling with challenges that modern software development never has, it finally looks like a game. I never knew counting cycles is that important.
#Atari2600 #devlog #retro #pixelart
#Atari2600 #devlog #retro #pixelart
Most of the parts are placeholders. But after several nights struggling, I finally can render everything and shoot a bullet on #Atari2600. All coded in assembly!
Why is it so bizarre to position a sprite?!
#retro #devlog #retrodev
Why is it so bizarre to position a sprite?!
#retro #devlog #retrodev
October 15, 2025 at 6:36 PM
Most of the parts are placeholders. But after several nights struggling, I finally can render everything and shoot a bullet on #Atari2600. All coded in assembly!
Why is it so bizarre to position a sprite?!
#retro #devlog #retrodev
Why is it so bizarre to position a sprite?!
#retro #devlog #retrodev
Designing game for #Atari2600 is really hard, so limited.
I don't think #bataribasic is enough for my game idea.
I probably need to try it with ... Assembly.
Oh god.
#devlog #retrodev
I don't think #bataribasic is enough for my game idea.
I probably need to try it with ... Assembly.
Oh god.
#devlog #retrodev
October 14, 2025 at 4:41 AM
Designing game for #Atari2600 is really hard, so limited.
I don't think #bataribasic is enough for my game idea.
I probably need to try it with ... Assembly.
Oh god.
#devlog #retrodev
I don't think #bataribasic is enough for my game idea.
I probably need to try it with ... Assembly.
Oh god.
#devlog #retrodev
October 12, 2025 at 3:17 PM
October 9, 2025 at 4:57 PM
October 5, 2025 at 3:39 PM
October 1, 2025 at 6:29 PM
Some progress I would say. An internal deadline for this game level would be Mid Autumn Festivial.
#devlog #indiegame #indiedev #madewithunity
#devlog #indiegame #indiedev #madewithunity
September 27, 2025 at 6:24 PM
Some progress I would say. An internal deadline for this game level would be Mid Autumn Festivial.
#devlog #indiegame #indiedev #madewithunity
#devlog #indiegame #indiedev #madewithunity
"Song of Morus: Limbo Express" Demo ... is released on STEAM!!!! Please have a try and post feedback with tags #SongOfMorus #LimboExpress .Thanks a lot
store.steampowered.com/app/3751160/...
#indiegame #indiedev
store.steampowered.com/app/3751160/...
#indiegame #indiedev
September 24, 2025 at 4:20 PM
"Song of Morus: Limbo Express" Demo ... is released on STEAM!!!! Please have a try and post feedback with tags #SongOfMorus #LimboExpress .Thanks a lot
store.steampowered.com/app/3751160/...
#indiegame #indiedev
store.steampowered.com/app/3751160/...
#indiegame #indiedev
September 24, 2025 at 3:22 PM
盧亭魚人 is a Hong Kong exclusive merfolk in folklore. The usual translation is "Lo Ting", but I plan to translate it as "Loutling" in my game. There will be several variants.
#gamedev #indiedev #devlog #VRoidStudio
#gamedev #indiedev #devlog #VRoidStudio
September 11, 2025 at 5:45 AM
盧亭魚人 is a Hong Kong exclusive merfolk in folklore. The usual translation is "Lo Ting", but I plan to translate it as "Loutling" in my game. There will be several variants.
#gamedev #indiedev #devlog #VRoidStudio
#gamedev #indiedev #devlog #VRoidStudio
September 7, 2025 at 5:21 PM
This is a copy of Dutch artist Janne Schimmel’s artwork “Lung Fu Shan Hike.” I had originally planned to hike to the exact spot for a photo, but I’ve kept missing days with good weather.
#retrodev #retrogame #gameboy #gbdev
#retrodev #retrogame #gameboy #gbdev
September 7, 2025 at 10:34 AM
This is a copy of Dutch artist Janne Schimmel’s artwork “Lung Fu Shan Hike.” I had originally planned to hike to the exact spot for a photo, but I’ve kept missing days with good weather.
#retrodev #retrogame #gameboy #gbdev
#retrodev #retrogame #gameboy #gbdev
Fun issue. My game is about fighting on a speeding train. If I leave my game running for >1 hour, the floating point limit will cause problems. But my game only expect 4 minutes game time per stage, so not sure if i should fix this.
#gamedev #devlog #madewithunity #indiedev
#gamedev #devlog #madewithunity #indiedev
September 1, 2025 at 4:49 PM
Fun issue. My game is about fighting on a speeding train. If I leave my game running for >1 hour, the floating point limit will cause problems. But my game only expect 4 minutes game time per stage, so not sure if i should fix this.
#gamedev #devlog #madewithunity #indiedev
#gamedev #devlog #madewithunity #indiedev
August 28, 2025 at 5:29 PM
August 22, 2025 at 9:37 AM