gurki
tbsgrdn.bsky.social
gurki
@tbsgrdn.bsky.social
Reposted by gurki
Dear ImGui now embeds a vector/scalable version of the classic font by default, manually subsetted/optimized so it fits in 18 KB (opt-out possible). Embedding ensures easily and readily usable in all contexts. Should default to new one on most setups. Here's a compare of both. #ChristmasMiracle
December 23, 2025 at 5:40 PM
Reposted by gurki
you: relax bro

the quadrangulated octagon:
December 9, 2025 at 9:56 PM
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Short builder tool inside #PixelComposer. Mostly just for me to start getting into short-form social media.

I feels sooo out of touch man, even my mom use Tiktok and I'm still here thinking, planning to make an account.
November 30, 2025 at 11:29 AM
Reposted by gurki
A comment on itch reminded me of this idea for creating #TTRPG dungeons I had a while back. I still think its neat and I don't think I've actually shared it here on bsky.

So bsky.. meet Crossword Dungeons!
Do a crossword, use the answers and designs as inspiration for the rooms, get creative!
September 28, 2025 at 5:34 PM
Reposted by gurki
Blocky Planet — My attempt at making spherical planets with Minecraft-style blocks.
August 24, 2025 at 4:23 PM
started a little microblog. wanted to do this for a long time. so many projects just ending up unfinished or forgotten in a dusty bin.

first entry is about a 12-tone color palette inspired by the japanese sekki (small seasons).

gurki.github.io/little-diary/
August 18, 2025 at 7:43 PM
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3d particle with the usual post-processing. #pixelcomposer

Shadow is simply another camera looking down lol.
August 18, 2025 at 4:22 AM
Reposted by gurki
Initial conditions:
m1=29.9 m2=38.6 m3=54.3 (solar masses)
v1x=0.359 v1y=6.913 v2x=6.171 v2y=4.979 v3x=5.005 v3y=3.85 (km/s)
x1=23.0 y1=16.0 x2=1.0 y2=33.0 x3=-9.0 y3=-14.0 (AU from center)
Music: Prelude in G Minor – Rachmaninoff
July 27, 2025 at 6:04 AM
Reposted by gurki
"Network"
vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=(v+1.5)/d/z)p=z*normalize(FC.rgb*2.-r.xyy)-9.,p.z-=t/.1,z+=d=.3*length(min(v=cos(p+sin(p*4.-t/.3)),v.yzx)+1.)+max(d=3.-dot(cos(p+=sin(p)*.1-.9*p),sin(p).yzx)/.4,-d*.3);o=tanh(.1*o);
July 16, 2025 at 8:47 PM
Reposted by gurki
"Dust"
vec3 p;for(float i,z,d;i++<2e1;o+=(cos(p.y/(.1+.05*z)+vec4(6,5,4,0))+1.)*d/z/7.)p=z*normalize(FC.rgb*2.-r.xyy),p.x-=t,p.xy*=.4,z+=d=(dot(cos(p/.6),sin(p+sin(p*7.)/4.).zyx)*.4+p.y/.7+.7);o=tanh(o*o);
July 12, 2025 at 10:22 PM
Reposted by gurki
"Halo"
vec2 p=(FC.xy*2.-r)/r.y/.6;float l=length(p)-1.,a=atan(p.y,p.x);o=tanh((cos(p.x+.5*t+vec4(1,2,3,3))+1.5)*max(.2/l,-.02-.02/l)/(2.+cos(a*8.+cos(a*5.+t))*sin(a*4.-t)));
June 26, 2025 at 12:48 AM
Reposted by gurki
integrating a cat tunnel into my furniture island might be the best idea I've ever had
June 16, 2025 at 12:59 PM
Reposted by gurki
Anyone interested in 3D printing some funky dice—like a "fair dragon" which can land in three different ways, or a single die equivalent to to 2D6?

We've now put printable STL files online: www.cs.cmu.edu/~kmcrane/Pro...

More info here: hbaktash.github.io
May 29, 2025 at 4:08 AM
Reposted by gurki
It's #release day!

My #AgeOfEmpires #demake "Peak Of Empires" is out now!

You can play it on the BBS or on Itch. Boosts and shares would mean the world to me :)

Huge thanks to Onek as the Pixel Artist!

taxicomics.itch.io/age-of-pico

#gamedev #8bit #pico8 #indiedev
April 6, 2025 at 7:39 PM
Reposted by gurki
We often use discretization to approximate continuous laws of physics, but it also goes the other way:

You can use continuous equations to approximate the behavior of discrete systems!

Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
April 7, 2025 at 1:41 PM
Reposted by gurki
I am still working on "Age Of Pico", my #AgeOfEmpires #demake for #Pico8.
Currently I am fine tuning the scenarios, this one is called "Scarcity Vs The Bad" and has the player plan ahead to extract enough resources to beat the enemy team.
#Screenshotsaturday #soloindiev #gamedev
March 23, 2025 at 11:25 AM