the quadrangulated octagon:
the quadrangulated octagon:
I feels sooo out of touch man, even my mom use Tiktok and I'm still here thinking, planning to make an account.
I feels sooo out of touch man, even my mom use Tiktok and I'm still here thinking, planning to make an account.
So bsky.. meet Crossword Dungeons!
Do a crossword, use the answers and designs as inspiration for the rooms, get creative!
So bsky.. meet Crossword Dungeons!
Do a crossword, use the answers and designs as inspiration for the rooms, get creative!
first entry is about a 12-tone color palette inspired by the japanese sekki (small seasons).
gurki.github.io/little-diary/
first entry is about a 12-tone color palette inspired by the japanese sekki (small seasons).
gurki.github.io/little-diary/
Shadow is simply another camera looking down lol.
Shadow is simply another camera looking down lol.
m1=29.9 m2=38.6 m3=54.3 (solar masses)
v1x=0.359 v1y=6.913 v2x=6.171 v2y=4.979 v3x=5.005 v3y=3.85 (km/s)
x1=23.0 y1=16.0 x2=1.0 y2=33.0 x3=-9.0 y3=-14.0 (AU from center)
Music: Prelude in G Minor – Rachmaninoff
m1=29.9 m2=38.6 m3=54.3 (solar masses)
v1x=0.359 v1y=6.913 v2x=6.171 v2y=4.979 v3x=5.005 v3y=3.85 (km/s)
x1=23.0 y1=16.0 x2=1.0 y2=33.0 x3=-9.0 y3=-14.0 (AU from center)
Music: Prelude in G Minor – Rachmaninoff
vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=(v+1.5)/d/z)p=z*normalize(FC.rgb*2.-r.xyy)-9.,p.z-=t/.1,z+=d=.3*length(min(v=cos(p+sin(p*4.-t/.3)),v.yzx)+1.)+max(d=3.-dot(cos(p+=sin(p)*.1-.9*p),sin(p).yzx)/.4,-d*.3);o=tanh(.1*o);
vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=(v+1.5)/d/z)p=z*normalize(FC.rgb*2.-r.xyy)-9.,p.z-=t/.1,z+=d=.3*length(min(v=cos(p+sin(p*4.-t/.3)),v.yzx)+1.)+max(d=3.-dot(cos(p+=sin(p)*.1-.9*p),sin(p).yzx)/.4,-d*.3);o=tanh(.1*o);
vec3 p;for(float i,z,d;i++<2e1;o+=(cos(p.y/(.1+.05*z)+vec4(6,5,4,0))+1.)*d/z/7.)p=z*normalize(FC.rgb*2.-r.xyy),p.x-=t,p.xy*=.4,z+=d=(dot(cos(p/.6),sin(p+sin(p*7.)/4.).zyx)*.4+p.y/.7+.7);o=tanh(o*o);
vec3 p;for(float i,z,d;i++<2e1;o+=(cos(p.y/(.1+.05*z)+vec4(6,5,4,0))+1.)*d/z/7.)p=z*normalize(FC.rgb*2.-r.xyy),p.x-=t,p.xy*=.4,z+=d=(dot(cos(p/.6),sin(p+sin(p*7.)/4.).zyx)*.4+p.y/.7+.7);o=tanh(o*o);
vec2 p=(FC.xy*2.-r)/r.y/.6;float l=length(p)-1.,a=atan(p.y,p.x);o=tanh((cos(p.x+.5*t+vec4(1,2,3,3))+1.5)*max(.2/l,-.02-.02/l)/(2.+cos(a*8.+cos(a*5.+t))*sin(a*4.-t)));
vec2 p=(FC.xy*2.-r)/r.y/.6;float l=length(p)-1.,a=atan(p.y,p.x);o=tanh((cos(p.x+.5*t+vec4(1,2,3,3))+1.5)*max(.2/l,-.02-.02/l)/(2.+cos(a*8.+cos(a*5.+t))*sin(a*4.-t)));
We've now put printable STL files online: www.cs.cmu.edu/~kmcrane/Pro...
More info here: hbaktash.github.io
We've now put printable STL files online: www.cs.cmu.edu/~kmcrane/Pro...
More info here: hbaktash.github.io
My #AgeOfEmpires #demake "Peak Of Empires" is out now!
You can play it on the BBS or on Itch. Boosts and shares would mean the world to me :)
Huge thanks to Onek as the Pixel Artist!
taxicomics.itch.io/age-of-pico
#gamedev #8bit #pico8 #indiedev
My #AgeOfEmpires #demake "Peak Of Empires" is out now!
You can play it on the BBS or on Itch. Boosts and shares would mean the world to me :)
Huge thanks to Onek as the Pixel Artist!
taxicomics.itch.io/age-of-pico
#gamedev #8bit #pico8 #indiedev
You can use continuous equations to approximate the behavior of discrete systems!
Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
You can use continuous equations to approximate the behavior of discrete systems!
Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
Currently I am fine tuning the scenarios, this one is called "Scarcity Vs The Bad" and has the player plan ahead to extract enough resources to beat the enemy team.
#Screenshotsaturday #soloindiev #gamedev
Currently I am fine tuning the scenarios, this one is called "Scarcity Vs The Bad" and has the player plan ahead to extract enough resources to beat the enemy team.
#Screenshotsaturday #soloindiev #gamedev