Tepuitrouble
banner
tepuitrouble.bsky.social
Tepuitrouble
@tepuitrouble.bsky.social
Venezuelan -American artist. Hobby game-dev, father of five
💍 @pnwdoodles.bsky.social
I feel like I'm starting to get the hang of it, but I'm getting eager to work on something else.
November 26, 2025 at 4:16 AM
Fellow Humans

Use one piece to convince folks to follow you!
November 21, 2025 at 11:31 PM
ok waving the white flag, trying something simpler. I don't know why subD modeling is so difficult for me, some kind of mental block
November 20, 2025 at 5:09 AM
Made carnitas for the first time, Kenji lopez-alt's recipe. Really really good.
November 19, 2025 at 2:20 AM
going through my old projects and I completely forgot I made this back in the day lol #pico8 #pixelart
November 18, 2025 at 11:17 PM
blockout. My goal here is to get better with subD modeling, but decided to ditch the "double subdivision" method I was using at first and restart, since it was causing all sorts of problems.
November 17, 2025 at 1:25 AM
And samosas
November 15, 2025 at 8:58 AM
Making pakoras
November 15, 2025 at 8:15 AM
(its the "m-308 gunner" from the NES game "Metal Storm", JP version)
November 15, 2025 at 2:46 AM
trying out the "double subdivision" method and it's breaking my brain a little bit (the inconsistent ref isn't helping though)
November 15, 2025 at 2:44 AM
calling this one for now. The harbor-ship Bentus from the #Homeworld series #blender3d #Eevee
November 3, 2025 at 8:21 PM
Viewport test render, not done texturing yet
October 31, 2025 at 3:54 PM
using particles for the lights, not sure how I like the results
October 29, 2025 at 9:14 AM
working on something. Surprisingly difficult shape to get right
October 28, 2025 at 5:16 PM
space game project/doodle from last year that I lost the project files to, debating re-making it (kinda bummed because I had Itano- circus missile barrages working somehow) #godot #gamedev
October 25, 2025 at 3:10 AM
October 19, 2025 at 7:56 AM
a rusty old bbq can be mech texture if you're lazy enough
October 17, 2025 at 5:31 AM
slow going...
October 16, 2025 at 4:16 AM
Rigged Base mesh for #cosmichorrorsjam, trying a different approach this time, with every body part being separate objects. It does make rigging super easy and no weird warping at joints, but also slightly higher poly count than a manifold model like I usually do (944 tris vs ~500 vs manifold)
October 14, 2025 at 12:30 AM
day 1 for #cosmichorrorsjam : Not much visually to show so far, I decided to go with a resident-evil 1 style 3rd person fixed camera horror game, set on the moon. I have the charecter controller set up and walking/interacting right now (mostly re-used a controller from a previous project).
October 10, 2025 at 9:35 PM
#mechatober #mechatober2025 days 1 and 2; recon and mercenary #krita #mecha #art
October 5, 2025 at 5:36 AM
There's a custom 14 barrel musket named "perdition to traitors" that needs a sci-fi version in a boomer-shooter so bad
October 2, 2025 at 6:38 PM
a little lathe minigame I made in #pico-8 a little while ago #gamedev #pixelart
October 1, 2025 at 3:41 PM
September 19, 2025 at 6:18 AM
#SST25 #shiptember 18: Ambush! Two lunadivers laying in wait on the lunar surface #MaschinenKrieger fanart #blender3d #lowpoly
September 19, 2025 at 6:18 AM