fox game dev
theirfinestbean.bsky.social
fox game dev
@theirfinestbean.bsky.social
developing a fox game
got the itch to work on a bit more level design, accidentally made a setup that exposed a bug (?) in the jump code for jumps at this specific angle. trying to debug why exactly it does this thing but it seems like an issue too big to quickly correct and i am a little too tired to dig deep, rehf.
February 8, 2026 at 6:37 AM
had to work on my first "chokepoint" room and honestly? yeah this is a fun little spot. also gives players indication that there may have been multiple paths if they hadn't figured it out yet. but the "main" path is helping to teach mechanics that would lead to these other paths...
February 5, 2026 at 8:25 PM
reworking a part of the wall jump code because a specific setup i wanted to make didn't work right, and now it does, AND the revisions provide more flexibility and complexity to the wall jump mechanics so i think that was a really productive change.
February 5, 2026 at 12:14 AM
think this is the first room where i've really nailed the kind of level design i'm striving for. multiple pathways that reward game knowledge and experimentation. there's actually another path i didn't show off here, hehe. still needs a bit of refining but like, this is cool, i think.
February 2, 2026 at 4:43 AM
chat do you think i made springs too powerful (no)
January 31, 2026 at 12:08 AM
it's a little messy and surfaced some issues with the spring physics that i need to work on at some point but, regardless, i like this room. it's neat. it's probably also doing too much but it's fine.
January 29, 2026 at 9:43 PM
a little out of it today but i did force myself to at least make a few more rooms, i'm really happy with this second one even if it also feels. maybe a bit -too- dense? introducing a lot of things at once, ahah.
January 29, 2026 at 12:51 AM
it was annoying me a lot that bsky made the transparent background solid white so i added a color.
January 27, 2026 at 12:07 AM
i'm actually not decided between this handle or tirakitsu yet because both are really good names. but this one has the nerdy prog metal reference so it's probably the funnier one.
January 26, 2026 at 10:02 PM
every game starts with a tutorial, or so i'm told.
January 26, 2026 at 9:25 PM