fox game dev
theirfinestbean.bsky.social
fox game dev
@theirfinestbean.bsky.social
developing a fox game
i'd like to think that i've played enough video games to intuitively understand a lot of precepts of level design, even if i don't have a ton of experience in making levels myself. yet. but i will.
February 5, 2026 at 8:26 PM
there is one small visual thing i need to fix re: the changes i made but that's not a big enough deal for me to care about at this exact moment, i know what it is and have noted it down so i can get back to it later.
February 5, 2026 at 12:18 AM
though i am realizing that i have yet to introduce something that makes this setup work the way i want, so i may take it out and move it to later, aheh.
February 5, 2026 at 12:15 AM
honestly with how absolutely bonkers this january has been all around it's a minor miracle that i got anything done this month, if you ask me, much less both as much as i did for the game as well as putting out a quick little video on top of it all.
January 31, 2026 at 12:26 AM
been struggling to get as much work done as i wanted to this week but i've been forcing myself to at least do one thing a day. unfortunately today i just got to have a little fun with this yippee moment.
January 31, 2026 at 12:10 AM
a bit of a messy look in the level design is part of what i'm going for, anyways. a lot of the details here have no real level design purpose, but they look neat!
January 29, 2026 at 9:44 PM
nothing i'm working on is final right now, anyways. the point is to have something at all.
January 29, 2026 at 9:43 PM
i need to rework my checkpoint object to make it more flexible at some point, right now it's tall but you -can- jump over it which isn't great. i don't want to make it -too- tall either 'cause i'm worried there could be overlap in rooms above if i do that...
January 29, 2026 at 1:00 AM