Thibault Hennequin
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thennequin.bsky.social
Thibault Hennequin
@thennequin.bsky.social
☀️(Ex lead) tools programmer @ Kylotonn by day.
🌑Solodev by night working on a custom engine and games.
My eye shader isn't perfect yet, it's just une simple PBR material with clearcoat.
Here's a slightly improved version, but I'm not completely happy with the result.
September 21, 2025 at 9:08 AM
Thanks, I'm trying to follow the path laid out by older games like Doom, Half-Life, ...
September 15, 2025 at 11:44 AM
You can look for ARkit blendshapes ;) arkit-face-blendshapes.com
ARKit Blendshapes
Page showing all the blendshapes required for rich face animation with ARKit
arkit-face-blendshapes.com
July 6, 2025 at 2:55 PM
No tutorial, but for this video :
- I used Blender and Human Generator 3D with a big custom clean/setup/export script
- I used ElevenLabs for the voice
- I'm using SAiD library to convert the wav to blendshapes coeffs
- And finally importing everything in the engine
July 6, 2025 at 1:51 PM
I have 51 face position (jaw opened, smiling, left eye closed right right closed, ....) and I mix each face positions (blend shapes) with a coefficient generated by a Wav to ARKit soft.
July 5, 2025 at 7:10 PM
Thanks :)
July 5, 2025 at 6:39 PM