Thibault Hennequin
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thennequin.bsky.social
Thibault Hennequin
@thennequin.bsky.social
☀️(Ex lead) tools programmer @ Kylotonn by day.
🌑Solodev by night working on a custom engine and games.
Pinned
Here's a concept teaser for the game I'm working on.
Interested ?
www.youtube.com/watch?v=uEI7...

#indiegame #gamedev #backrooms #liminalspace #horror #puzzle
Reality Check : Found footage #1
YouTube video by Thibault Hennequin
www.youtube.com
I realized that my cubemap filtering and my IBL (the specular with roughness part) were incorrect, so I recreated the famous PBR spheres with Pisa HDRI to check if everything was OK.
It's seems Ok now.
#indiedev #gamedev #gameengine #pbr
October 26, 2025 at 9:02 AM
A new room with a computer and... a twisted corridor ? What is this room ?
#indiedev #gamedev #liminalspace
October 19, 2025 at 4:55 PM
First step to developing on #SteamDeck : launch a simple rendering demo of my render layer.
Next step : the custom engine.
#indiedev #gamedev #gameengine
September 29, 2025 at 10:20 PM
Running the "Digital Emily" model from the @matmadnessart.bsky.social's HumanShaders Godot plugin in my engine.
It looks pretty good to me.
#ScreenshotSaturday #indiedev #gamedev #gameengine
September 20, 2025 at 12:11 PM
I'm trying a create a new environnement inspired by Control of @remedygames.com
#indiedev #gamedev #ControlRemedy #liminal
September 14, 2025 at 8:13 PM
Don't blindly trust the #Microsoft Win32 documentation, it automatically switches to the local language.
And sometimes, the translation is the opposite of the English version.
So don't forget to switch the documentation to English.
September 12, 2025 at 9:31 PM
Since the beginning of my gizmos in my engine, something visual was missing and it was not the priority to add it.
But I took the time to add these little things and it's cooler.
#indiedev #gamedev
August 31, 2025 at 2:51 PM
I added sounds and interactive objects to my cave test scene.
#ScreenshotSaturday #indiedev #gamedev
August 23, 2025 at 9:40 PM
By chance, I may have created the first piece of a survival game by assembling Polyhaven meshes.
#indiedev #gamedev #customengine #polyhaven
August 20, 2025 at 7:48 PM
I'm playing with the particle system and create an alien/portal smoke effect and colorful sparks.
#indiedev #gamedev #customengine
August 17, 2025 at 10:30 AM
I'm creating a simple level to test my GI (global illumination) in my engine and it comes out with a #HalfLife vibe, but that's a coincidence 🙄
#ScreenshotSaturday #indiedev #gamedev #graphicsprogramming
August 15, 2025 at 10:04 PM
Reposted by Thibault Hennequin
Hyped to be a part of this BANGER compilation of custom #3D game engines, made from scratch, WITHOUT the use of #Unity #Unreal or #Godot. Take a look at what's *actually* possible for #IndieGameDev with own technology. www.youtube.com/watch?v=e9qK...
August 13, 2025 at 3:35 AM
GP-Direct 2025 (Graphics Programming Showcase) is online with my engine in it🥳
#indiedev #gamedev #graphicsprogramming
It's finally here!

I'm pleased to share GP-Direct 2025, the latest edition of the graphics programming discord showcase!

No engine? No problem. We wrote our own!

Thank you to all the talented people who participated!

youtu.be/e9qK6EtqB-Q?...

#indiegamedev #graphicsprogramming
GP-Direct 2025 - Graphics Programming Showcase
YouTube video by Graphics Programming
youtu.be
August 11, 2025 at 1:23 PM
Reposted by Thibault Hennequin
I'm thrilled to announce that GP-Direct, the Internet's most exciting graphics showcase, is back and has received all clips for 2025!

We will soon be releasing our final video just as soon as we finish editing. Here's last years video! #indiegamedev #graphics

www.youtube.com/watch?v=E07I...
GP-Direct 2024 - Graphics Programming Showcase
YouTube video by Graphics Programming
www.youtube.com
August 2, 2025 at 4:36 PM
First truly functional weapons system to my engine.
Next (big) step : adding ennemies and more weapons
#screenshotsaturday #indiedev #gamedev #fps
August 2, 2025 at 5:37 PM
I get good results in my engine with old school global illumination (offline computing of SH probes) .
I still have light leaks, but I'll try to reduce them.
#indiedev #gamedev #solodev #GlobalIllumination
July 9, 2025 at 10:05 PM
I fulfilled a dream, I implemented my own facial animation system in my engine.
A dream I had since the release of #HalfLife 2 in 2004.
#ScreenshotSaturday #gamedev #indiedev #facialanimation
July 5, 2025 at 5:26 PM
For the second time this week, I reworked my PBR integration in my engine and added some subsurface scattering.
Now I'm happy with the result.
#indiedev #gamedev #solodev #notunreal
June 25, 2025 at 10:57 PM
Just for fun, I reopened a previous level prototype and added my new glass shader.
#screenshotsaturday #indiedev #horror #scifi
June 21, 2025 at 9:10 PM
First step for old school global illumination : Cubemap rendering.
#indiegame #gamedev #globalillumination
June 20, 2025 at 11:00 AM
Finally, I can play videos (old school MPEG-1) in my engine, thanks to @phoboslab for pl_mpeg, an easy to use library.
Now I just need to find a game use case for video playing :)
#indiegame #gamedev #gameengine
June 11, 2025 at 2:44 PM
I'm working on the main menu for my Backrooms game, what do you think ?
#indiegame #gamedev #uidesign #liminalspace
June 9, 2025 at 7:26 PM
This week I reached the 3000th commit to my engine git repository. 🥳
Here is the commit comment : Rework Node/Scene manager
#GameDev #IndieGameDev #SoloDev #Engine
May 31, 2025 at 10:46 AM
Hum, I think it's time to commit some changes :D
May 19, 2025 at 6:51 PM
Over the past two weeks, I've been working hard to optimize my engine.
Particularly with occlusion culling to reduce draw calls.
And I'm quite happy with the results.
Here are some before/after shots with stats.
#GameDev #IndieGameDev #SoloDev #Engine
May 16, 2025 at 8:40 PM