Thibault Tricard
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thibaulttricard.bsky.social
Thibault Tricard
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
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Hi Everyone, I'm a French researcher working on computer graphics.
My research focuses on Procedural generation and Geometry.
I don’t like to publicly criticize science articles, but this work perfectly illustrate what I think is wrong in graphics nowadays : yunfan.zone/gswt_webpage/

This work is clearly doing shell map like texture synthesis, and do not cite any previous work.
The word « texture » is not even mentioned.
GSWT: Gaussian Splatting Wang Tiles - Yunfan Zeng, Li Ma, Pedro V. Sander
A tile-based Gaussian Splatting rendering system for infinitely expanding terrain
yunfan.zone
December 9, 2025 at 3:00 PM
Reposted by Thibault Tricard
🌶️ Hot take: ML-based graphics makes some graphics researchers unhappy for the same reason diffusion models make artists unhappy.

Both automate the interesting and beautiful parts of the work and both deskill the worker. Both result in questionable quality and both are being adopted regardless.
The best quote I’ve heard about AI was a half-joke by a coworker: “is there anything that classical techniques can do that AI can’t pretend to do better?” Sometimes pretending is good enough and sometimes it’s really not! That seems largely lost in the pro/anti AI discourse.
December 2, 2025 at 5:32 PM
Reposted by Thibault Tricard
It is time! 🥰🤍🤍🤍

www.kickstarter.com/projects/roz...
September 9, 2025 at 12:11 PM
Reposted by Thibault Tricard
September 9th! Save the date!

My two Lenormands will also be available during the campaign! :D
August 31, 2025 at 3:47 PM
Reposted by Thibault Tricard
Packed this little guy up for #SIGGRAPH2025
Come to our course on Computational Craft, Wed 2-5 to see it in action!

s2025.conference-schedule.org/presentation...
August 8, 2025 at 10:24 PM
Reposted by Thibault Tricard
We are pleased to announce an open PhD position at the CNR-ISTI
We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning.

**Deadline: 18 July 2025**

phd-ai-society.di.unipi.it/applications/
(pag 19 of the call: AI for 3D)
July 7, 2025 at 2:50 PM
Reposted by Thibault Tricard
Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...
July 7, 2025 at 1:24 PM
Recently google scholar wrongly attributed one of my article ot another author.
In my quest to fix the issue I discovered that their is no way to contact scholar.
(appart from a contact email that is propably redirected to /dev/null)
July 5, 2025 at 3:39 PM
Reposted by Thibault Tricard
Hardware virtual textures look like a marvelous tool for large terrains or volume compression.
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social
July 2, 2025 at 1:21 PM
I know a few lab heads who are going to regret putting their name on all the paper going out of their lab 🤡
I love the new way NeurIPS @neuripsconf.bsky.social handles the reviewing responsibility: it is explicitly framed as a "Partnership" (which it always was):

- if you are late in your reviews, you will not see the reviews to your own papers
- your own papers risk desk rejecting (like CVPR, ICCV)
June 30, 2025 at 7:53 PM
Reposted by Thibault Tricard
Triangles offer a natural strata to layout efficient non uniform random sampling on meshes. Our triangle rejection sampling reaches 10B samples/sec, which can feed primitive instancing, fiber distributions or emissivity sampling. Details in our HPG25 paper: research.adobe.com/publication/...
June 26, 2025 at 10:05 AM
The source code to generate all our results is available on github: github.com/PacomeLuton/...
June 25, 2025 at 10:52 AM
Reposted by Thibault Tricard
Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️‍⚧️🏳️‍🌈

docs.google.com/document/d/1...
Open Letter to the SIGGRAPH Leadership
RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...
docs.google.com
June 18, 2025 at 2:57 PM
Reposted by Thibault Tricard
Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...
June 17, 2025 at 1:40 PM
Reposted by Thibault Tricard
Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...
June 10, 2025 at 1:43 PM
Reposted by Thibault Tricard
We’re in the MIT news! Read about Leticia’s amazing new SIGGRAPH paper and the most fun I’ve had during my time at MIT! news.mit.edu/2025/animati...
Animation technique simulates the motion of squishy objects
MIT researchers developed a computationally efficient method that could enable artists to design realistic simulations of elastic objects, like bouncy or squishy characters, for animated movies or vid...
news.mit.edu
June 6, 2025 at 1:01 PM
Do you like voxels and implicits' representations and wish you could animate them in real-time?
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
June 3, 2025 at 5:52 PM
Reposted by Thibault Tricard
Reposted by Thibault Tricard
Ever wondered how badly we're all addicted to buying new GPUs in graphics labs?

Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research"

with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
June 1, 2025 at 2:12 AM
Reposted by Thibault Tricard
An update, a bit of retrospection, and a call for you, yes, you, to help JCGT a bit: www.realtimerendering.com/blog/jcgt-is...
JCGT is moving along | Real-Time Rendering
www.realtimerendering.com
May 16, 2025 at 5:34 PM
Reposted by Thibault Tricard
I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat.
May 7, 2025 at 1:37 PM
Reposted by Thibault Tricard
May 7, 2025 at 5:14 PM
Reposted by Thibault Tricard
May 7, 2025 at 5:24 PM
Reposted by Thibault Tricard