Thomas Pilgaard
@thomaspilgaard.bsky.social
Artist
Growing structures since 2016
Hamburg, Germany
www.galeriedervilla.de/artists/thomas-pilgaard
Growing structures since 2016
Hamburg, Germany
www.galeriedervilla.de/artists/thomas-pilgaard
Better that than one overconfident person that is consistently wrong 🤡
November 7, 2025 at 10:12 PM
Better that than one overconfident person that is consistently wrong 🤡
The arguing with yourself is always the best part 😂
November 7, 2025 at 3:32 PM
The arguing with yourself is always the best part 😂
Seems like you could take the ground plane dimensions from the aabb and decide on a static height yourself. In some cases a model might stick out the top of the frustum, but as long as all robot activities in in a single plane, a static value could be good enough 🤷🏼♂️
November 1, 2025 at 11:30 AM
Seems like you could take the ground plane dimensions from the aabb and decide on a static height yourself. In some cases a model might stick out the top of the frustum, but as long as all robot activities in in a single plane, a static value could be good enough 🤷🏼♂️
If you really wanted to animate something 3d you could make an old dented version of the robot with a beard and animate that, as the experienced robot who is training the new ones so they know what to do 😊 but as you said, 2d has its own strengths and that would work really well too I think.
October 28, 2025 at 9:01 PM
If you really wanted to animate something 3d you could make an old dented version of the robot with a beard and animate that, as the experienced robot who is training the new ones so they know what to do 😊 but as you said, 2d has its own strengths and that would work really well too I think.
I was thinking of some sentient computer screen with attached keyboard or something like that anthropomorphized rather than a bio character. Seems like it would fit the vibe 🤖📺 or clippy. Clippy is fine. I am sure nobody will mind that 🙈😂
October 28, 2025 at 7:50 PM
I was thinking of some sentient computer screen with attached keyboard or something like that anthropomorphized rather than a bio character. Seems like it would fit the vibe 🤖📺 or clippy. Clippy is fine. I am sure nobody will mind that 🙈😂
Yeah, leaning the edge color towards the neighboring color definitely makes it less intrusive while still letting the object stand out visually.
What I also notice often is that the "object group" outline is made thicker than that of individual objects. Maybe signaling scene depth differences 🤷🏼♂️
What I also notice often is that the "object group" outline is made thicker than that of individual objects. Maybe signaling scene depth differences 🤷🏼♂️
October 26, 2025 at 11:43 AM
Yeah, leaning the edge color towards the neighboring color definitely makes it less intrusive while still letting the object stand out visually.
What I also notice often is that the "object group" outline is made thicker than that of individual objects. Maybe signaling scene depth differences 🤷🏼♂️
What I also notice often is that the "object group" outline is made thicker than that of individual objects. Maybe signaling scene depth differences 🤷🏼♂️
If you want something that moves, maybe a little bat fluttering around could do the trick 🧛🏻♂️🦇
October 25, 2025 at 9:21 PM
If you want something that moves, maybe a little bat fluttering around could do the trick 🧛🏻♂️🦇
Getting real spooky here 🎃👻💀
October 25, 2025 at 10:20 AM
Getting real spooky here 🎃👻💀
I gathered the color gradient from a photo I took of a foggy autumn sunrise. I really like how the muted color tones contrast the dynamism of the shapes. I made a tool to render the gradient, value field, colored value field, and colored pattern to preview new variations.
October 16, 2025 at 10:44 AM
I gathered the color gradient from a photo I took of a foggy autumn sunrise. I really like how the muted color tones contrast the dynamism of the shapes. I made a tool to render the gradient, value field, colored value field, and colored pattern to preview new variations.
The pattern consists of a background with large shapes and a foreground with many smaller shapes. The larger shapes are relatively simple with high regularity, whereas the smaller shapes have more edges, sharper angles, and are more elongated.
October 16, 2025 at 10:44 AM
The pattern consists of a background with large shapes and a foreground with many smaller shapes. The larger shapes are relatively simple with high regularity, whereas the smaller shapes have more edges, sharper angles, and are more elongated.
It feels so rewarding to look back and see my practice developing. I focus so much on the future that I don't notice all the changes I have gone through.
October 9, 2025 at 2:17 PM
It feels so rewarding to look back and see my practice developing. I focus so much on the future that I don't notice all the changes I have gone through.
One of my works in the group exhibition was a composition of 7 40x40 cm prints. It was super interesting to experiment with splitting a pattern up in shapes, thereby adding another dimension of geometry to the work. I love 💙💛 how the colors came out.
October 9, 2025 at 2:17 PM
One of my works in the group exhibition was a composition of 7 40x40 cm prints. It was super interesting to experiment with splitting a pattern up in shapes, thereby adding another dimension of geometry to the work. I love 💙💛 how the colors came out.
Brain says no 😂👏 well done!
October 3, 2025 at 10:34 AM
Brain says no 😂👏 well done!
The mushroom 🍄 that provided the colors for this work was such a great find. I love how bright the red and orange colors ❤️🧡 burn in the yellow light from the low sun. I can't get over the diversity of plants, mushrooms, and bugs 🍀🍄🪲 I keep on finding around me since I started looking for them.
October 2, 2025 at 7:00 AM
The mushroom 🍄 that provided the colors for this work was such a great find. I love how bright the red and orange colors ❤️🧡 burn in the yellow light from the low sun. I can't get over the diversity of plants, mushrooms, and bugs 🍀🍄🪲 I keep on finding around me since I started looking for them.
This is the last work in the series 🎨 I feel excited about moving on to posting about other projects ✨
October 2, 2025 at 7:00 AM
This is the last work in the series 🎨 I feel excited about moving on to posting about other projects ✨
Time to code a generator I guess 🙈
September 17, 2025 at 8:01 PM
Time to code a generator I guess 🙈
You have been working so hard on this. It is really great that it is coming together in the way you envisioned! 🥳
September 6, 2025 at 6:57 PM
You have been working so hard on this. It is really great that it is coming together in the way you envisioned! 🥳
I mean, if you say I am right, who am I to argue against that 😂
August 29, 2025 at 6:39 PM
I mean, if you say I am right, who am I to argue against that 😂
And now players need to be able to zoom in closer to see all the care you took while crafting these objects 😂
August 29, 2025 at 2:40 PM
And now players need to be able to zoom in closer to see all the care you took while crafting these objects 😂
Can the producer/consumers be colored like what crates they make?
August 27, 2025 at 2:57 PM
Can the producer/consumers be colored like what crates they make?
I imagine a counter on each consumer and a connection to a producer that light up when the required amount has been consumed. Producer requiring all incoming connections to light up before creating output 🟥🟧🟨🟩🟦🟪
August 27, 2025 at 2:55 PM
I imagine a counter on each consumer and a connection to a producer that light up when the required amount has been consumed. Producer requiring all incoming connections to light up before creating output 🟥🟧🟨🟩🟦🟪
Are you saying that it is helpful to select rabbit holes carefully before diving in? 😂 yeah, sounds reasonable
August 20, 2025 at 3:45 PM
Are you saying that it is helpful to select rabbit holes carefully before diving in? 😂 yeah, sounds reasonable