Currently based in VIC region, AUS.
And as said, not trying to approach it as a total remake redraw - but just as a PCE art conversion exercise with some small enhancements here and there :D
Later when get time will finish the vertical wall `cylinders` and the dungeon area.
/END (for now)
And as said, not trying to approach it as a total remake redraw - but just as a PCE art conversion exercise with some small enhancements here and there :D
Later when get time will finish the vertical wall `cylinders` and the dungeon area.
/END (for now)
So the changes -> pce palette. Then try make spikes a touch darker, but also retain orig feel.
So the changes -> pce palette. Then try make spikes a touch darker, but also retain orig feel.
Some minor edits were done to help make it work with the new colours.
Next... those green spinal columns!
Some minor edits were done to help make it work with the new colours.
Next... those green spinal columns!
Problem is the PCE palette has quite large steps compared to the arcade, so to get a nice graduation AND make it dark, meant it would end up more contrasty overall.
Problem is the PCE palette has quite large steps compared to the arcade, so to get a nice graduation AND make it dark, meant it would end up more contrasty overall.
Its basically made of 9 chunks (corners / sides / centre)
With a shorter version of the 2nd row for shorter rocks.
I added an extra central vertical row for some additional variation.
Now onto those background tiles...
Its basically made of 9 chunks (corners / sides / centre)
With a shorter version of the 2nd row for shorter rocks.
I added an extra central vertical row for some additional variation.
Now onto those background tiles...
Its meant to be a treated as a quick job after all :D
and so back to floor tiles...
Its meant to be a treated as a quick job after all :D
and so back to floor tiles...
The grid overlay here helps a bit to show the repeats. Which was fine with the original art, but when more detail is added, the use of horizontal repeats shows up more :(
The grid overlay here helps a bit to show the repeats. Which was fine with the original art, but when more detail is added, the use of horizontal repeats shows up more :(
2nd image is from VG maps (shader aside, their gamma seems a touch higher?)
3rd - I tried out using a PC Engine palette, and drawing a new rock floor, and experimenting recolouring the far stone wall (plus trying a redraw which didn't go well).
2nd image is from VG maps (shader aside, their gamma seems a touch higher?)
3rd - I tried out using a PC Engine palette, and drawing a new rock floor, and experimenting recolouring the far stone wall (plus trying a redraw which didn't go well).
(Plus smoother scrolling than the ST, haha)
(Plus smoother scrolling than the ST, haha)