Tim Beaudet
@timbeaudet.bsky.social
200 followers 47 following 55 posts
I stream the development of racing games to inspire and motivate indie game developers transparently. You should chase your dreams and understand the risks involved. https://www.twitch.tv/timbeaudet
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timbeaudet.bsky.social
This is why we make games!

Starting a new game on October 1st, watch the process live on twitch.tv/timbeaudet

#GameDev #IndieDev #livestream
timbeaudet.bsky.social
Today is the day!

100 day game starting now, the schedule is Tues-Fri with a few exceptions:

WORKING: Monday October 6
BREAK: Thanksgiving Nov 27-30
BREAK: Christmas Dec 22-28

There will be:
🧑‍💻 Code
🎨 Art
💡Game Design
📈 Marketing
and for today only: a 🟦 beard!

Watch at www.twitch.tv/timbeaudet
timbeaudet.bsky.social
Feeling burned out on your own game? Come hang out and recharge when Tim starts a 100 day game challenge.

Join the kickoff party on twitch.tv/timbeaudet on October 1st (6am ET / 10:00 UTC)

#gamedev #indiedev #indiegame
timbeaudet.bsky.social
There is a set of choices that you can make that lead to a million dollars!

I am making choices with my adventure to build and release more games. The challenge I face is building my next game in 100 days... Let's see if this leads to $1,000,000

Then I'd be rich!

#indiedev #gamedev #livestream
timbeaudet.bsky.social
Can a game really be built in 100 days? From idea to release, see the code, each asset, every feature and even the bugs! Learn to leverage tools, hire help and make decisions for maximum efficiency during this 100 day game challenge.

www.twitch.tv/timbeaudet

#gamedev #indiedev #100daychallenge
timbeaudet.bsky.social
Is it possible to make a game with 33 days of marketing and 99 days of development, to be released on the 100th day?

Find out on www.twitch.tv/timbeaudet

#livecoding #twitch #gamedev #indiedev
timbeaudet.bsky.social
Learn to leverage tools, hire help and make decisions for maximum efficiency as Tim starts a 100 day game challenge.

Join the kickoff party on twitch.tv/timbeaudet on October 1st (6am ET / 10:00 UTC)

#gamedev #indiedev #100daygame
timbeaudet.bsky.social
This is why we make games!

Starting a new game on October 1st, watch the process live on twitch.tv/timbeaudet

#GameDev #IndieDev #livestream
timbeaudet.bsky.social
Shoot this my way sometime if you’re interested in feedback.
timbeaudet.bsky.social
Learn to leverage tools, hire help and make decisions for maximum efficiency as Tim starts a 100 day game challenge.

Join the kickoff party on twitch.tv/timbeaudet on October 1st (6am ET / 10:00 UTC)

#gamedev #indiedev #100daygame
timbeaudet.bsky.social
Shoot me a key if you want me to play it on Twitch during Monday. Looks fun! I do stream mostly to developers, racing game focused, and I'll dive into dev aspects while exploring and have fun doing it!
Reposted by Tim Beaudet
brandon.insertcredit.com
The IGDA has started to use "IGDAF" to describe themselves and I read it as IDGAF *every time.* It stands for the international game developers association foundation, but I really think they might want to reconsider the F on the end there.
timbeaudet.bsky.social
Today is the first.

For me, that is pay day. Unlike a normal payday this one sucks. It means I move money from my runway into an account where it disappears by the end of the month only to repeat the process.

Someday I hope my runway grows. This is the challenge I am faced with. Grow thy runway.
Reposted by Tim Beaudet
gbgames.com
Follow along with this Game Feel book club that started yesterday:

www.gbgames.com/2025/04/29/g...

#GameDev #IndieGameDev #GameDesign
Follow Along with this Game Feel Book Club | GBGames
www.gbgames.com
timbeaudet.bsky.social
It was brilliant, as one comes to expect from Walaber!
timbeaudet.bsky.social
I'm going to be doing a bookclub on Game Feel by Steve Swink, anyone can join!

The discussions will happen weekly on my livestream & through reddit, starting with Chapter 1 and 2 on May 2nd.

Lets make better games! #gamedev #indiedev #indiegames
timbeaudet.bsky.social
Well I'm not the only one. I don't have the photo anymore but had a few slices just like that in my last loaf. Didn't make a very good donut either.
Reposted by Tim Beaudet
crayonixgames.com
I've watched this clip so many times!

@timbeaudet.bsky.social was kind enough to test drive the Rollick N' Roll demo last week. You can check out his own indie adventure at www.twitch.tv/timbeaudet
timbeaudet.bsky.social
Watch the transformation of this screen come to live today!

www.twitch.tv/timbeaudet

#indiedev #gamedev #user-experience
timbeaudet.bsky.social
How it started vs how it is going ... is so AWESOME!!

My game is starting to feel like a game!
timbeaudet.bsky.social
Before and after of the Game Paused! menu in Turbo Boom!

Today I'm tackling Level Select, join www.twitch.tv/timbeaudet to watch the transformation!!

#indiedev #userexperience #gamedev
timbeaudet.bsky.social
I built my own prefab system, the hard way. Similar to what Unity has, and wrote about the challenges and techniques used to solve the problems.

Learn some maintainable C++ code tricks: dev.to/timbeaudet/t...

#gamedev #cpp #indiedev #enginedev
Type Safety, Custom Iterators, and Runtime Structures in the Real World
I develop indie games live and decided to build my own prefab system, similar to that in Unity. This...
dev.to
timbeaudet.bsky.social
Ever start to create something and think "I'll release this in a few days"...

Then 6 months later still working while wondering when you'll actually be done?

This is how I feel about technical articles I'm writing.

#Feelings #gamedev #indiedev
timbeaudet.bsky.social
Before and After of the Victory Screen in Turbo Boom! (demo coming soon)...

#indiegame #racing #gamedev
timbeaudet.bsky.social
Same, it makes so much sense to think about sound as "stylistic" and I've never thought of it that way myself (non-audio dev).

I actually wonder how many audio designers ACTUALLY consider this. I'd bet the greats do, but is probably overlooked by many.