In code this would be something like
uv = ax > ay ? vec2(x, ay > az ? z : y) : vec2(ax > az ? x : z, y)
and would have taken me a lot less time to write.
In code this would be something like
uv = ax > ay ? vec2(x, ay > az ? z : y) : vec2(ax > az ? x : z, y)
and would have taken me a lot less time to write.