Tiny Turtle
tinyturtle75.bsky.social
Tiny Turtle
@tinyturtle75.bsky.social
Hi! I'm an artist and streamer. Here is my Patreon, it's free and you can pay if you want: patreon.com/TinyTurtle75
Twitch: https://www.twitch.tv/tiinyyturtlee
Here is my silly little animation I made when I first bought moho.
#cute #animation #ate
April 4, 2025 at 8:13 PM
#365DaysofGameDev Day 125: Good news is I am finally working on the rig. The bad news is my face isn't apart of the rig.
March 25, 2025 at 12:31 PM
#365DaysofGameDev Day 124: FINALLY!!!
March 24, 2025 at 3:01 AM
#365DaysofGameDev Day 121: I was recommended by many to just remake the model as I had a lot of initial issues caused by remeshes. 😰
March 21, 2025 at 3:19 AM
#365DaysofGameDev Day 119: Okay, I have to recreate the entire head, but this time I got the face-up, correctly.
March 18, 2025 at 1:28 AM
#365DaysofGameDev Day 117: WHYYYYYYYY
March 15, 2025 at 6:00 AM
#365DaysofGameDev Day 115: Good news, I figured out how to speed up creating the face for the player mode. Bad news, the face keeps turning upside down.
March 11, 2025 at 10:32 PM
#365DaysofGameDev Day 113: I think I found a solution. I made three separate planes for each lash. Now, I just have to figure out how to join and remesh them together, without screwing up what I have.
March 10, 2025 at 4:20 AM
#365DaysofGameDev Day 112: I'm still struggling with the eyelashes. I keep having this clumping issue with the mesh.
March 9, 2025 at 5:23 AM
#365DaysofGameDev Day 111: I finally found a method I liked. So far, I have the main base of the eyelash; now, I just have to figure out how to attach the individual lashes.
March 7, 2025 at 2:11 AM
#365DaysofGameDev Day 109: I'm still working on the eyes. I just finished the eyebrows ^^'
March 5, 2025 at 2:15 AM
#365DaysofGameDev Day 107: I finished the base player model. I just need to add a face and rigging, and it will be ready for Godot.
March 3, 2025 at 3:55 AM
#365DaysofGameDev Day 104: OMG, THANK YOU RANDOM COMMENTER!!! It's back to normal!
February 27, 2025 at 5:56 AM
#365DaysofGameDev Day 103: I made a mistake and now I can't take it back. I didn't realize that my arms were touching the torso and I joined them together and now the arms are fused to the torso 😰
February 26, 2025 at 3:16 AM
#365DaysofGameDev Day 102: After several hours of troubleshooting, I finally got many issues resolved. I still need to join everything together and create a face.
February 25, 2025 at 2:47 AM
#365DaysofGameDev Day 100: I figured out the issue. It's because I didn't apply subdivision. Now I gotta figure out how to sculpt the boba's.
February 23, 2025 at 3:54 AM
#365DaysofGameDev Day 99: I'm having an issue trying to create the torso for my model. For some reason, the sculpting cursor is not accurate or precise, especially with detection. I'll try my drawing tablet with my stylus to see if there are any differences.
February 21, 2025 at 4:13 AM
#365DaysofGameDev Day 98: I made a mistake with creating the face from a face and I can't seem to fix it. For now, I'll compare how using sculpting to model a character will impact the outlines I hope to add later.
February 20, 2025 at 4:45 AM
#365DaysofGameDev Day 97: I fixed the issues with the reference image and I am working on creating the player sprite face in blender. It uses this unique vertices and face technique to ensure a neat outline.
February 19, 2025 at 4:40 AM
#365DaysofGameDev Day 95: I created my 2d design reference for my 3D player sprite. Tomorrow, I can start turning it into an actual 3D model.
February 17, 2025 at 4:59 AM
#365DaysofGameDev Day 94: I started with some simple Godot3D tutorials, just to get a general feel for Godot3D before diving head first. Once I have a better baseline understanding of how Godot3D works, then I will start to create my assets.
February 16, 2025 at 3:47 AM
#365DaysofGameDev Day 90 pt 2: Good news, I found it. Now I have a hot bar.
February 12, 2025 at 12:32 AM
#365DaysofGameDev Day 87: I took a break from the hot bar and made another item for my game: a wheat seed!
February 9, 2025 at 1:08 AM
#365DaysofGameDev Day 78: I fixed yesterday's mistakes. I was able to make some corrections to my inventory system, now items that I have spawned from the beginning of the game in the inventory appear in the correct slots:
January 31, 2025 at 1:15 AM
#365DaysofGameDev Day 76: BREAKTHROUGH! I fixed the issue. However, I couldn't figure out how to resize the item as it is a resource.
January 29, 2025 at 12:42 AM