Tomoka | Now Developing ManaTrigger!
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tomokadev.bsky.social
Tomoka | Now Developing ManaTrigger!
@tomokadev.bsky.social
Dev account for upcoming 2D Anime Fighter, ManaTrigger! | Genderfucked Sword Lesbian | she/her | 🏳️‍⚧️🏳️‍🌈 | PFP by Me

Art account: @vynettec.bsky.social
patreon.com/vynettec | ko-fi.com/vynettec | vynettec.tumblr.com/commissions
Excited to share that, by the barest definition of the word, we finally have Gameplay. It's janky and needs work, but two characters can move around (even more than shown), block attacks, get hit, and "die" (disable their input). Still hard to believe it honestly x.x

#screenshotsaturday #FGC #indie
September 27, 2025 at 8:11 PM
Got a funny clip playing #MechaSimultactics this morning with @zonn.bsky.social. game is super fun, need to play it more
July 19, 2025 at 2:26 PM
Well that didn't take long @.@

Once again, thank you to everyone showing interest in me and/or my work, that alone already means a lot 💜

I don't have much to celebrate with, so here's a clip of what I worked on over the weekend <.<
December 11, 2024 at 3:14 PM
Just under the wire for #ScreenshotSaturday (don't look at the time I promise it was done at 11:50) I have a very exciting update for ManaTrigger:

I now have the basic system for hits, blocking, healthbars and death working! Most of the way there to a basic gameplay loop!
December 1, 2024 at 5:08 AM
Don't have a lot for this week's #screenshotsaturday but last week's isn't on here and I did make a liiiittle but if progress from it this week so here: a little video showing off varying attack levels, movement, auto-turnaround, special moves, motion and charge inputs, projectiles, and i-frames!
October 19, 2024 at 8:51 AM
And for the last post before I go to bed, here's some video showing off my input system working with the movement, as well as some differing attack strengths, charge motions, and projectiles!
October 17, 2024 at 5:15 AM