Trent Taray
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trenttaray.bsky.social
Trent Taray
@trenttaray.bsky.social
💻 Game dev python level: medicore
🌎 sadly america but colorado
⏲ age:26
he/him


https://trenttaray.itch.io/fruitlessfields
doing some experiments, this is gonna be used for modular weapons, still gonna require a bit more tests to see if can work but the car frame is parented to the player's hand its good start i need to figure out how to store weapon infomation like whats parts make it up in inventory
December 23, 2025 at 2:57 AM
adding some magic wanted to work on something a little different from npc logic
#gamedev #solodev #panda3d
December 19, 2025 at 6:34 PM
thought i would work on something a bit different some magic, this will be something connected to skills given to player
December 17, 2025 at 9:40 PM
got a npc list working to give commands from, this gonna work like if you have them on a follow mode but build is on they will follow the player till they get in range of place they can build, ill add other movement modes such has search and the goto
#gamedev #solodev #panda3d
December 15, 2025 at 8:25 PM
its a bit better less phasing but still need to tune it a bit better so it doesnt float on edges and needs tuning on what it can climb so it doesnt climb walls
December 13, 2025 at 5:16 PM
i think this gonna be the main way i do copying of structures using a reference point in space to build the structures, just need to work on a couple of other things to make the process smoother
#gamedev #solodev #panda3d
December 12, 2025 at 10:48 PM
a little better view of the pathing, still need to do more checks to prevent it from phasing through things
December 9, 2025 at 9:47 PM
i gave up on astar pathing but this works decently well it looks ahead a little bit sees if blocks exist then find the lowest candidate to move up to it get stuck sometimes but now it path upwards
#gamedev #solodev #panda3d
December 9, 2025 at 9:33 PM
may have possible path finding it sometimes gets stuck under floating blocks, and phases through blocks but it sorta works
#gamedev #solodev #panda3d
December 8, 2025 at 10:54 PM
getting the npc to stand on blocks, npcs currently have no pathing they just try and find away around the objects or over them, i hope i get away with the lack of pathing
December 7, 2025 at 10:39 PM
got a way to save and load structures need to work out the kinks but its a start
#gamedev #solodev #panda3d
December 5, 2025 at 7:37 PM
got the keybinds working, not all the keybinds are in yet but this decent start for quality of life, a other thing i heard that is suppose to be added is a feature to disable view bobbing
but not sure how to do that since the bobbing comes from armature animations
December 4, 2025 at 3:34 PM
found i can do scrollable frames, and also trying to do rebind for controls
December 4, 2025 at 12:41 AM
bit better looking building stopped them from phasing through objects just need to allow them to climb objects
#gamedev #solodev #panda3d
November 30, 2025 at 6:46 PM
the npcs shall build
#gamedev #solodev #panda3d
November 29, 2025 at 10:14 PM
need to add inventory for npc to actually store and use what it collects but its a start and attempting video editing just some text
#gamedev #indiegame #solodev
November 26, 2025 at 7:37 PM
gonna let npcs drive
#gamedev #solodev #panda3d
November 23, 2025 at 10:21 PM
new ability i am working on this will be for beast tamer skill
once tamed they can be commanded around to do things
this is the follow command
#gamedev #solodev #panda3d
November 19, 2025 at 8:38 PM
neat thing this is the instances not being cleared after a move
#gamedev #solodev #panda3d
November 19, 2025 at 1:06 PM
when you test the compiled version and it decided to be different from uncompiled version
#gamedev #solodev #panda3d
November 16, 2025 at 2:50 AM
love it when the compiled version works differently then uncompiled
November 16, 2025 at 2:30 AM
the textures ill have to figure out, got do some work on modular parts, and have it effect speed value, maybe ill add some tire traction where it will climb slower with bad wheels
November 10, 2025 at 3:46 AM
inside car
November 9, 2025 at 3:17 AM
its slowly coming to together
#gamedev #indiedev #solodev #screenshotsaturday
November 8, 2025 at 8:38 PM
resources now drop via physics objects
November 7, 2025 at 12:35 AM