Tim Rachor | Max Savage: Wing Commander meets Zelda
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Tim Rachor | Max Savage: Wing Commander meets Zelda
@trgames.de
Max Savage - Retro arcade space combat meets action-adventure exploration. Blast through a 90s-inspired sci-fi romp:
https://store.steampowered.com/app/4305030/Max_Savage/

Senior Game Designer at day, Passionate Indie-Developer at night.
Does one end with bigfoots destroying civilization by planting trees all over the world in an ancient ritual?
January 15, 2026 at 9:35 AM
And you can also recycle modules if you don't need them anymore or want to make space in the inventory.
January 15, 2026 at 8:57 AM
January 14, 2026 at 4:25 PM
Yes, I'm also pretty content so far... almost missed out because Steam didn't automatically accept my game. 😅
January 14, 2026 at 3:58 PM
Doom would have been better if it was puzzle-based!
January 14, 2026 at 3:54 PM
There's also a link to the press-kit:
trgames.de/max-savage-p...
Max Savage – Press Kit – TR Games
trgames.de
January 14, 2026 at 1:32 PM
Impatiently waiting for the Kickstarter for the second game's box. 😄
January 13, 2026 at 2:35 PM
Seriously: you have to use version control or your life will be very miserable sooner or later. 😄
January 12, 2026 at 3:44 PM
Thank you. Very important for such a game. 😁
January 12, 2026 at 2:06 PM
Is it better or much better than Monkey Island?
January 11, 2026 at 7:38 PM
Still ways off the 1,100 units of "It Returned to the Desert", but I'm practically giving that game away for free during sales and it's now 3 years old already. 😀
January 11, 2026 at 2:20 PM
Sorry, but speaking for all game developers I know better! 😄
January 10, 2026 at 3:14 PM
A three-headed monkey? No, wait....
January 8, 2026 at 5:08 PM
I have ideas for the next ten already... 😅
January 5, 2026 at 6:29 PM