Magenta line starts fire layer. Yellow starts dynamic tile area. Green is game "sync" (fake) vblank. Red is real vblank & VDC SAT lock down sprites for frame - important to get updates in before this time.
HuC6280: PC-Engine CPU & PSG
siliconpr0n.org/map/hudson/h...
HuC6260: PC-Engine VCE
siliconpr0n.org/map/hudson/h...
HuC6201: Ten No Koe 2 (not a whole lot going on in there)
siliconpr0n.org/map/hudson/h...
HuC6280: PC-Engine CPU & PSG
siliconpr0n.org/map/hudson/h...
HuC6260: PC-Engine VCE
siliconpr0n.org/map/hudson/h...
HuC6201: Ten No Koe 2 (not a whole lot going on in there)
siliconpr0n.org/map/hudson/h...
The repo is here is you want to see the source code that changes the rom: github.com/Turboxray/So...
Or just IPS patches and wiring instructions: github.com/Turboxray/So...
#pcengine #PCエンジン
The repo is here is you want to see the source code that changes the rom: github.com/Turboxray/So...
Or just IPS patches and wiring instructions: github.com/Turboxray/So...
#pcengine #PCエンジン
"The code and the script that this person used as a base are both wildly obsolete."
"We have not shared our most up-to-date work with the public."
www.segasaturnshiro.com/2024/10/26/o...
"The code and the script that this person used as a base are both wildly obsolete."
"We have not shared our most up-to-date work with the public."
www.segasaturnshiro.com/2024/10/26/o...