Etienne
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txori.com
Etienne
@txori.com
I make the games I wanted to play as a kid: www.txori.com 🌱
Yeah, we wish it were that simple in real life 😅

By the way, maybe you know: the mast on my boat is perpendicular to the world floor, but I was wondering whether it should be perpendicular to the slope of the deck instead. It’s a detail, but I was thinking about it right before going to sleep 😵...
January 7, 2026 at 3:40 PM
It's winter time. I'm cosy in my bed. Adding cosy stuff in my game ⛵

#gamedev #indiegame #indiedev #fold #sail #boat
January 6, 2026 at 10:58 PM
Thanks! In Omeganaut, everything moved toward the player. After adding physics, I had to invert that logic to not update the bodies of all non-moving objects. So I think I’ll move the boat & ocean chunks, and teleport them per quadrant if needed.
Or maybe the whole ocean could fit inside a bottle 🍾✨
January 6, 2026 at 2:03 PM
Land ho!
Our first randomly generated island 🏝️
Before going further with the rules to obtain nice looking rocks, I need to tweak a few things. Turns out the boat was sailing like a missile. Hard to notice without fixed scenery 😅

#gamedev #indiegame #indiedev #island
January 5, 2026 at 9:29 PM
a man in a hood says " goooooo " in front of him
ALT: a man in a hood says " goooooo " in front of him
media.tenor.com
January 5, 2026 at 8:56 PM
No more jittering for the boat, nor the ocean. The fluidity 😯💦

Question for fellow devs: should the boat and its ocean meshes move through the world, or should they stay anchored at (0,0) with everything else moving around them?

#gamedev #indiegame #indiedev #askingforafriend
January 5, 2026 at 7:10 PM
I believe I nailed the pole of the mast 🪿✨
Now, to the rudder!

#gamedev #indiegame #indiedev #poledance
January 3, 2026 at 4:54 PM
And the vectorial texture that goes with it. Neato ✨

#gamedev #indiegame #indiedev #woodtoy
January 3, 2026 at 1:48 PM
The ocean is now seamless and beautiful ✨
It came at an FPS cost, so I’m culling water tiles outside the camera view.
Learning every possible caveat along the way, but progress is liquid 🌊

#gamedev #indiegame #indiedev #viewtiful
December 30, 2025 at 2:31 PM
Programming ES2/GL3 shaders isn’t easy, but I’m finally making progress ✨

Next challenges: hiding the seams between ocean meshes and discovering how to handle the boat trail...

#gamedev #indiegame #indiedev #justsay
December 29, 2025 at 10:36 PM
I got me a passenger 🤫

#indiegame #indiegame #gamedev #love
December 28, 2025 at 11:47 AM
Finally, someone who knows their boats 🫡
Following the passengers design, the boat will get a full revamp to make it look like a toy as well!
December 27, 2025 at 9:28 PM
Fisherman in action ✨
December 27, 2025 at 5:08 PM
After a few tests, I think I know where I’m heading:
- half an image to save time
- vector graphics for quick changes
- a limited color palette, like old toys
The art style isn't definitive, though 😄

#gamedev #indiegame #indiedev #fisherman #friend
December 27, 2025 at 5:06 PM
Wow 😗
Wasn’t I already following your work? Well, now I am!
December 27, 2025 at 11:19 AM
I don’t know how to animate skeletons in ZGameEditor...
So humans models devolved into toddler toys. Minimal shapes. Maximum intention.

#gamedev #indiegame #indiedev #noproblem #devolution
December 26, 2025 at 6:56 PM
I added virtual joysticks for steering and camera controls on Android. The boat now also weathervanes to align with the slope of the wave. I still have room for improvement everywhere. Let’s start making a game 🌊

#gamedev #indiegame #indiedev #journey
December 26, 2025 at 2:40 PM
Ah ouais. Une fois publié sur leur store, t'es coincé dans une spirale de mises à jour forcées. C'est pour ça qu'il n'y a plus un seul jeu rigolo sur Android… Après tu peux inclure l'apk dans le pack de téléchargement sur itch 😉
December 26, 2025 at 11:50 AM
Well done ♥️
December 18, 2025 at 9:54 PM