Ugis Brekis
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ugisb.bsky.social
Ugis Brekis
@ugisb.bsky.social
Tech Art Director. Unity at work, Godot in my heart. Longtime Blender fan. Obsessed with everything tech art. 🕹️
I love using export var and the inspector but there are times when I really don't want to load everything into memory right away, so I tend to use UIDs, however good luck understanding which resource is it by looking at "uid://skdhfkjsab", so I created essentially a UID wrapper with the inspector UX
February 12, 2026 at 6:07 PM
I imagine Rive getting very busy after this
February 3, 2026 at 2:54 PM
Awesome! I was literally thinking about starting a group last night, didn’t know there’s one already. We should do a meetup!
November 17, 2025 at 6:50 PM
Exactly just that! Usually you’d use SDF shape functions, e.g circle, rectangle, to morph, but it also works with flipbook
e.circle
November 9, 2025 at 4:33 PM
Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc
November 9, 2025 at 3:27 AM
A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames
November 9, 2025 at 3:21 AM
That’s what I was going for. I imagined the the “trick” would’ve been cubemap or smth already baked to avoid transparent pipeline 🤭
October 1, 2025 at 10:15 AM
No transparency?
October 1, 2025 at 1:14 AM
Some time ago I played with a similar concept in GDScript for the same reason- too many manual steps to set up a custom inspector. At the same time I just love how simple writing a solution to that problem is, Godot is so hackable
September 30, 2025 at 1:43 PM
I’m impressed how this article managed to use so many words to tell absolutely nothing
May 9, 2025 at 6:35 PM
So crisp!
October 31, 2024 at 4:01 PM
Don’t be silly, of course people are interested! (Blog post)
October 28, 2024 at 11:54 AM
@gameengines.bsky.social could I get Godot and Unity labels please 🙏
October 22, 2024 at 9:56 AM