Ugis Brekis
banner
ugisb.bsky.social
Ugis Brekis
@ugisb.bsky.social
Tech Art Director. Unity at work, Godot in my heart. Longtime Blender fan. Obsessed with everything tech art. 🕹️
Pinned
I built a Godot addon called #LazyResource. It’s like a soft reference but with a better personality. You get the nice Inspector drag-and-drop workflow, but the actual resource only loads when you explicitly tell it to. It’s efficient. It’s lazy.

🔗 github.com/UgisBrekis/l...

#Godot #addon #plugin
GitHub - UgisBrekis/lazy-resource: Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them.
Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them. - UgisBrekis/lazy-resource
github.com
I built a Godot addon called #LazyResource. It’s like a soft reference but with a better personality. You get the nice Inspector drag-and-drop workflow, but the actual resource only loads when you explicitly tell it to. It’s efficient. It’s lazy.

🔗 github.com/UgisBrekis/l...

#Godot #addon #plugin
GitHub - UgisBrekis/lazy-resource: Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them.
Efficient lazy loading for Godot 4.x. Reference resources without loading them into memory until you actually need them. - UgisBrekis/lazy-resource
github.com
February 12, 2026 at 6:00 PM
Reposted by Ugis Brekis
#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 5:43 PM
A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot
November 9, 2025 at 3:00 AM
Last night I watched Superman and it felt like an episode of Peppa Pig
September 28, 2025 at 10:02 AM
Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart
September 24, 2025 at 9:50 PM
Just stumbled upon a bunch of mobile puzzle games about nuts and bolts, you unscrew them to free the shape that they hold which gives you access to the next shape, etc. Basically what I'm saying is that my evening is booked now. Step 1, open #Godot
January 12, 2025 at 4:59 PM
Bsky so far feels amazing- feed is on point, it’s so refreshing to see the content I’m actually interested in, and feels “stickier” than mastodon prob due to the more straightforward UX
October 19, 2024 at 4:46 PM