Kirill
banner
untode.su
Kirill
@untode.su
CAQ, gamedev and UNIX is my habitat
What is this horrid chimera of PC-DMIS and PowerInspect?! 😁
July 19, 2025 at 12:47 PM
June 28, 2025 at 7:46 AM
Thinking about refactoring the entirety of Voxelius once again for the next release. I want to merge in some features from a bunch of experimental projects into the game and make it somewhat of an engine...

#voxel #gamedev #thoughts
June 26, 2025 at 9:53 PM
Setting radius as a point cloud size is funny, fucky and weirs but it seems to work relatively fine 🤔
June 26, 2025 at 9:15 PM
It's a very cursed mathematical representation of an ice cream cone
June 18, 2025 at 7:37 AM
Biblically accurate angels
June 18, 2025 at 7:35 AM
A polite reminder that multiple-choice options in text mode do THIS. All you have to do is SCROLL THE EDITOR SIDEWAYS
June 18, 2025 at 7:14 AM
We've got trees! #voxel #gamedev
March 17, 2025 at 6:59 AM
That code results in this most of the time
#gamedev
January 20, 2025 at 5:40 AM
Hmm yes I love me some C-like C++ programming #gamedev
January 20, 2025 at 5:35 AM
If you ignore health issues, family help, job and university, all I would care about is a bunch of fellas flooring Ladas on snowy roads of Karelia (and be very sad there's no WRC stages in Russia)
January 8, 2025 at 7:55 PM
Also the game's source code is officially is over 10 thousand lines of code (I think)
December 13, 2024 at 12:58 PM
I finally re-made Voxelius CMake scripts and source code to utilize precompiled headers. The entire project (including dependency libraries plus GLFW) now compiles in 41 seconds.
#gamedev #cmake
December 13, 2024 at 12:54 PM
December 13, 2024 at 12:51 PM
HOW THE FUCK DID THIS PASS QA?????? VENDOR-LOCK MY ASS
November 22, 2024 at 6:54 PM
By the way here's a modded HUD I made for my mod back in 2020-ish

#gamedev
November 22, 2024 at 6:47 PM
I re-played through Half-Life 2 and episodes during the anniversary and I really want to say this.

I may be delusional but its really sad that times of non-streamlined game development have passed.

Most game studios and/or groups/people use game engines instead of making their own
November 22, 2024 at 6:41 PM
I'm on my way on adding semi-useful accessibility features to Voxelius. This time I strike back with a so-called "streamer" mode that currently just hides hostnames in the server browser. #gamedev
November 22, 2024 at 11:31 AM
Like okay, this is understandable (except the last part, it seems to be something of a common thing of Torvalds to write but still fuck you sir), sanctions and all that. The part that upsets me is the total lack of... acknowledgement? Some of these people were there for years and not a basic thanks?
November 1, 2024 at 7:50 PM
That's what not using either an Altera or Gowin FPGA gets you
October 31, 2024 at 3:25 AM
October 25, 2024 at 8:15 PM
I've spent two years remaking a single chiptune track that has attached to my brain like a parasite and will not let go even after I've completed it
October 25, 2024 at 8:01 PM
Gamedev is fun. New Voxelius main menu animations. Music is not included... Yet >:D
October 25, 2024 at 7:52 PM
VLESS is a lifesaver
September 21, 2024 at 10:22 AM
Bluesky now has over 10 million users, and I was #7,500,337!
September 18, 2024 at 5:46 AM