Vaisz
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vaisz.bsky.social
Vaisz
@vaisz.bsky.social
Cosmic Whorror, artist, author, gamer, cocknoisseur, and foodslut. Spins in chair a lot. Gay, NSFW, 18+ only, etc.

NB masc, He/him works, they/them cool too.
Husboof - @werethrope.bsky.social

Links: https://linktr.ee/vaisz
I think they do, just maybe unconsciously. Where the difference lies in my experience dealing with either side, neurotypicals tend to not care as much about miscommunication, mistakes, etc.

Like they do parse statements, just not with the same attention to detail.

Which can be FRUSTRATING. 😩
December 3, 2025 at 12:37 AM
Magical realism generally uses its magical elements to explain something real. People and things disappearing is real, fairies being behind it is the fantasy.

Whereas a surrealism presents the fantasy as something weird, that should also be weird to their characters, but to (most of) them isn't.
November 29, 2025 at 11:48 AM
To be fair, some attempts at magical realism I do think end up unintentionally surreal. Like a lot of Ghibli films, for instance, afaik they aren't aiming for surrealism, but they often FEEL surreal because of how the fantasy is presented.

The distinction, I was taught, is just in how it's framed.
November 29, 2025 at 11:48 AM
It's the "considered normal" bit from the sign that I think is operative for magical realism. Magical realism establishes the existence of the fantasy in a reality-like world as "normal," whereas surrealist fantasy specifically avoids even trying to explain or justify its fantastical elements.
November 29, 2025 at 4:55 AM
Thanks to therapy, I usually have a decent leash on at least hypotheticals where an outcome is fully unknown, but what's tough about this one is that basically there are three possible outcomes, and one of them, irrespective of how unlikely, is REALLY bad, and just never close enough to impossible.
November 28, 2025 at 11:12 PM
Different anxiety from last time. This time feels a lot more sound on the application side of things, but the "what if" situation should dog forbid anything go seriously wrong is MUCH worse, since I don't got job or home back in the US to fall back on anymore.
November 28, 2025 at 4:15 PM
Best meat 👅🍆
November 28, 2025 at 8:59 AM
Funnily enough, I have a rule about Pokemon in my social circles, where I only wanna hear about it if it is in reference to a Zourik comic, or otherwise general r34 thirst. Don't need or want to sit in on the 400th conversation about something that has been a problem with the series for 20 years now
November 27, 2025 at 6:36 PM
I'm chaotic vers but similar boat. I need to unload at LEAST thrice daily or my corporeal form starts to fracture and I revert to an ethereal cloud of pure, concentrated lust, and primordial masculine angst.
November 26, 2025 at 4:06 AM
See, Idgaf whether heaven or whatever is real, I'm happy to just return my being to the cosmos one day, but MAN I HOPE hell is real, people who systematically ruin people's lives for profit like this deserve a special kind of punishment, well beyond what the flesh can handle. 😩
November 24, 2025 at 11:16 PM
I recall now many years ago some calls among experts to regulate live service video games, due to concerns about many live service games being DESIGNED to manipulate people into developing addictions and compulsive behavior.

Wild that the capitalists managed to create something 30x worse.
November 24, 2025 at 8:54 PM
There are some interesting themes in there somewhere.

I think what frustrates me is release schedule relative to pacing.

5.1-5.3 were ultimately part of the same arc, but they were dynamic enough to be interesting. 7.x so far has been really REALLY fucking samey and dull, much like most of 6.x.
November 23, 2025 at 6:36 PM
Your work is genuinely incredible, tbh. Your stuff to me feels like monsterfucker renaissance. It's tangible - I not only enjoy it, I feel like I am in a way *more* for beholding it. Legit you're someone whom I would cite as a major creative influence.
November 21, 2025 at 6:12 PM
I want a candidate who runs on shit like "Before one can become a CEO, one must spend several virtual lifetimes inside of a matrix simulation where they experience 60 hour work weeks, extreme poverty, and severe bodily injury due to poor safety standards stemming from cost-cutting."
November 20, 2025 at 8:51 PM