https://vasi.uk/ReadMyBook
𝘈𝘳𝘦 𝘺𝘰𝘶 𝘳𝘦𝘢𝘥𝘺 𝘵𝘰 𝘨𝘪𝘷𝘦 𝘺𝘰𝘶𝘳 𝘱𝘭𝘢𝘺𝘦𝘳𝘴 𝘯𝘰𝘵 𝘫𝘶𝘴𝘵 𝘨𝘢𝘮𝘦𝘱𝘭𝘢𝘺… 𝘣𝘶𝘵 𝘢 𝘳𝘦𝘢𝘴𝘰𝘯 𝘵𝘰 𝘭𝘪𝘷𝘦 𝘪𝘯𝘴𝘪𝘥𝘦 𝘺𝘰𝘶𝘳 𝘨𝘢𝘮𝘦?
𝘈𝘳𝘦 𝘺𝘰𝘶 𝘳𝘦𝘢𝘥𝘺 𝘵𝘰 𝘨𝘪𝘷𝘦 𝘺𝘰𝘶𝘳 𝘱𝘭𝘢𝘺𝘦𝘳𝘴 𝘯𝘰𝘵 𝘫𝘶𝘴𝘵 𝘨𝘢𝘮𝘦𝘱𝘭𝘢𝘺… 𝘣𝘶𝘵 𝘢 𝘳𝘦𝘢𝘴𝘰𝘯 𝘵𝘰 𝘭𝘪𝘷𝘦 𝘪𝘯𝘴𝘪𝘥𝘦 𝘺𝘰𝘶𝘳 𝘨𝘢𝘮𝘦?
• UGC tools ➜ to empower creation
• Social quests ➜ to spark connection
• Custom rewards ➜ to drive loyalty
• UGC tools ➜ to empower creation
• Social quests ➜ to spark connection
• Custom rewards ➜ to drive loyalty
But studios still ask:
“𝘏𝘰𝘸 𝘥𝘰 𝘸𝘦 𝘮𝘢𝘬𝘦 𝘣𝘦𝘵𝘵𝘦𝘳 𝘨𝘢𝘮𝘦𝘱𝘭𝘢𝘺?”
While players ask:
“𝘏𝘰𝘸 𝘥𝘰 𝘐 𝘭𝘪𝘷𝘦 𝘪𝘯𝘴𝘪𝘥𝘦 𝘵𝘩𝘪𝘴 𝘸𝘰𝘳𝘭𝘥?”
But studios still ask:
“𝘏𝘰𝘸 𝘥𝘰 𝘸𝘦 𝘮𝘢𝘬𝘦 𝘣𝘦𝘵𝘵𝘦𝘳 𝘨𝘢𝘮𝘦𝘱𝘭𝘢𝘺?”
While players ask:
“𝘏𝘰𝘸 𝘥𝘰 𝘐 𝘭𝘪𝘷𝘦 𝘪𝘯𝘴𝘪𝘥𝘦 𝘵𝘩𝘪𝘴 𝘸𝘰𝘳𝘭𝘥?”
↳ More than they spend playing
42% met a friend, partner, or spouse
↳ 52% found help in hard times
$1B+ paid to creators last year:
• Roblox: $803M
• Fortnite: $479M
• Overwolf: $240M
❌ That’s not just UGC ✅ That’s GDP
↳ More than they spend playing
42% met a friend, partner, or spouse
↳ 52% found help in hard times
$1B+ paid to creators last year:
• Roblox: $803M
• Fortnite: $479M
• Overwolf: $240M
❌ That’s not just UGC ✅ That’s GDP
𝟯. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝘄𝗮𝗹𝗹𝗲𝘁
𝟰. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝗹𝗼𝘆𝗮𝗹𝘁𝘆
𝟱. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝗶𝗱𝗲𝗻𝘁𝗶𝘁𝘆
𝟲. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝗴𝗼𝗼𝗱𝗯𝘆𝗲
𝟯. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝘄𝗮𝗹𝗹𝗲𝘁
𝟰. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝗹𝗼𝘆𝗮𝗹𝘁𝘆
𝟱. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝗶𝗱𝗲𝗻𝘁𝗶𝘁𝘆
𝟲. 𝗥𝗲𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗲𝗶𝗿 𝗴𝗼𝗼𝗱𝗯𝘆𝗲
↓ Then, rebuild.
↓ Only then, move
↓ with a full tank and a clear head.
Because no one wants to be remembered as the Zoom-call ghost.
🟢 First, heal ➜ Then, choose.
↓ Then, rebuild.
↓ Only then, move
↓ with a full tank and a clear head.
Because no one wants to be remembered as the Zoom-call ghost.
🟢 First, heal ➜ Then, choose.
The worst move you can make,
↳ is job hunting from burnout.
As Oksana Kostikova,
(a recruiter I trust, puts it:)
"𝘠𝘰𝘶 𝘥𝘰𝘯'𝘵 𝘫𝘰𝘣 𝘩𝘶𝘯𝘵 𝘧𝘳𝘰𝘮 𝘢 𝘤𝘰𝘮𝘢."
The worst move you can make,
↳ is job hunting from burnout.
As Oksana Kostikova,
(a recruiter I trust, puts it:)
"𝘠𝘰𝘶 𝘥𝘰𝘯'𝘵 𝘫𝘰𝘣 𝘩𝘶𝘯𝘵 𝘧𝘳𝘰𝘮 𝘢 𝘤𝘰𝘮𝘢."
If you don’t ask why they burnout,
↳ you’ll keep losing them.
Skip that moment and the cycle starts again:
Hire ➜ Burnout ➜ Exit ➜ Repeat
If you don’t ask why they burnout,
↳ you’ll keep losing them.
Skip that moment and the cycle starts again:
Hire ➜ Burnout ➜ Exit ➜ Repeat
They quit.
🔴 OR WORSE
They crash.
🔴 It’s a LOSS on both sides
Acting without pause?
Only makes it worse.
They quit.
🔴 OR WORSE
They crash.
🔴 It’s a LOSS on both sides
Acting without pause?
Only makes it worse.
↳ the cost is quietly stacking up:
• Panic attacks they hide on camera
• Emotional shutdown at home
• Insomnia and chronic fatigue
• Resignation already typed
↳ the cost is quietly stacking up:
• Panic attacks they hide on camera
• Emotional shutdown at home
• Insomnia and chronic fatigue
• Resignation already typed
It often looks like:
• Skipping PTO
• Replying at midnight
• Working through lunch
• Saying “it’s fine” when it isn’t
It often looks like:
• Skipping PTO
• Replying at midnight
• Working through lunch
• Saying “it’s fine” when it isn’t
↳ No content = no reason to stay
↳ Retention is built, not wished for
↳ This is where games live — or die
𝟰. 𝗧𝗵𝗲𝘆 𝘀𝗸𝗶𝗽 𝗼𝗻 𝗽𝗹𝗮𝘆𝗲𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸.
↳ Alpha and beta are about feedback
↳ Not just bug hunting
↳ Balance is a moving target
↳ No content = no reason to stay
↳ Retention is built, not wished for
↳ This is where games live — or die
𝟰. 𝗧𝗵𝗲𝘆 𝘀𝗸𝗶𝗽 𝗼𝗻 𝗽𝗹𝗮𝘆𝗲𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸.
↳ Alpha and beta are about feedback
↳ Not just bug hunting
↳ Balance is a moving target