youtube.com/vercidium
This was also initially buggy, producing some strange images:
This was also initially buggy, producing some strange images:
I added a new 'Spotlight' shadow system, which only renders the scene to one depth texture.
I messed up some OpenGL calls which led to these strange glitches:
I added a new 'Spotlight' shadow system, which only renders the scene to one depth texture.
I messed up some OpenGL calls which led to these strange glitches:
All these blocks were being rendered one at a time, which was very slow!
I changed to an instanced rendering system, which brought it up from 48 up to 560 FPS.
All these blocks were being rendered one at a time, which was very slow!
I changed to an instanced rendering system, which brought it up from 48 up to 560 FPS.
I'll definitely need to add some underwater vegetation next
I'll definitely need to add some underwater vegetation next