Vercidium
vercidium.com
Vercidium
@vercidium.com
Game engine developer from Australia, I’m keen to share what I’ve learned about optimising games.

youtube.com/vercidium
My life changed when I discovered block select and multiple cursors
May 9, 2025 at 10:21 AM
Thank you for sharing!
April 26, 2025 at 12:59 PM
Thank you!
April 19, 2025 at 2:03 PM
This looks incredible! I love skyboxes like this
January 25, 2025 at 3:13 PM
All of this was rendering incredibly slowly, so I switched to an instanced rendering system.

This was also initially buggy, producing some strange images:
January 25, 2025 at 2:10 PM
Shadows were finally working, and I also fixed specular lighting
January 25, 2025 at 2:10 PM
I then enabled shadows. Initially my engine only supported Cascaded shadows, which is overkill for this.

I added a new 'Spotlight' shadow system, which only renders the scene to one depth texture.

I messed up some OpenGL calls which led to these strange glitches:
January 25, 2025 at 2:10 PM
I then animated it appearing from the void below.

All these blocks were being rendered one at a time, which was very slow!

I changed to an instanced rendering system, which brought it up from 48 up to 560 FPS.
January 25, 2025 at 2:10 PM
Started very basic with a smaller world
January 25, 2025 at 2:10 PM
Destroying the lootboxes looks so satisfying! Added to my wishlist
January 18, 2025 at 1:05 PM
Smaller clovers are darker to create the illusion of depth
January 18, 2025 at 7:28 AM
Each clover is constructed of 20 vertices and sways in the wind.
January 18, 2025 at 7:23 AM
It's not realistic but they also look great underwater.

I'll definitely need to add some underwater vegetation next
January 18, 2025 at 7:14 AM
Wishlisted and signed up for the playtest. Keen to try it out and share my feedback!
January 14, 2025 at 11:58 AM
Hot off the press! Watching now
January 6, 2025 at 12:03 PM
Here's another before and after - I love these streaks of light
January 6, 2025 at 12:02 PM