youtube.com/vercidium
I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.
Check out the thread for the making-of:
I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.
Check out the thread for the making-of:
Before the world was going completely dark at the same time the sun set, when in reality that doesn't happen until after sunset.
#gamedev
Before the world was going completely dark at the same time the sun set, when in reality that doesn't happen until after sunset.
#gamedev
I talk about it more in this free article: www.patreon.com/posts/118330...
#gamedev
I talk about it more in this free article: www.patreon.com/posts/118330...
#gamedev
Shadows and clip/light/view space have always confused me. And they still do.
#gamedev
Shadows and clip/light/view space have always confused me. And they still do.
#gamedev
This refactor would take so long without it!
#gamedev
This refactor would take so long without it!
#gamedev