Vercidium
vercidium.com
Vercidium
@vercidium.com
Game engine developer from Australia, I’m keen to share what I’ve learned about optimising games.

youtube.com/vercidium
Here's a sneak peek of the animations for my next YouTube video on Raytraced Audio.

I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.

Check out the thread for the making-of:
January 25, 2025 at 2:10 PM
Each clover is constructed of 20 vertices and sways in the wind.
January 18, 2025 at 7:23 AM
New sunset colours and shadows.

Before the world was going completely dark at the same time the sun set, when in reality that doesn't happen until after sunset.

#gamedev
January 14, 2025 at 10:28 AM
Here's another mind bending animation about how 3D rendering works (it's all an illusion)

I talk about it more in this free article: www.patreon.com/posts/118330...

#gamedev
December 23, 2024 at 7:29 AM
After spending 7 years learning OpenGL, I finally have stable shadows. No more flickering!

Shadows and clip/light/view space have always confused me. And they still do.

#gamedev
December 6, 2024 at 10:00 AM
Block select is so useful. Use Shift + Alt to select multiple lines, then Home, End and Ctrl + Arrow Keys to navigate left and right.

This refactor would take so long without it!

#gamedev
December 2, 2024 at 10:18 PM