vittorioromeo.bsky.social
@vittorioromeo.bsky.social
Yup, another cool thing that is relatively easy to do is automatically set up VBOs and vertex attributes for instanced drawing by reflecting over a struct.
September 21, 2025 at 8:43 AM
Thanks for sharing -- it uses Boost.PFR under the hood so it's a similar approach. I did search for "imgui reflection" and similar terms but nothing came up :)
September 17, 2025 at 6:14 PM
This topic is very dear to me. I hope to inspire writing simpler and more efficient code, leveraging Modern C++'s benefits and avoiding its pitfalls.

P.S. I offer private consultations/mentoring on this topic and more -- check out: romeo.training
Vittorio Romeo - C++ Training, Mentoring, and Consulting
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romeo.training
August 17, 2025 at 1:57 PM
Thanks! It draws inspiration from:
- Cookie Clicker's addictive progression
- Stardew Valley's laid-back vibes
- Strategic elements reminiscent of Bloons TD
- A hint of Factorio's automation

It's a bit of a mix! But it works 😊

You can try it out here:
store.steampowered.com/app/3499760/...
April 13, 2025 at 12:25 PM