vittorioromeo.bsky.social
@vittorioromeo.bsky.social
Ever need a profiler but don't want the hassle of a heavy framework?

I wrote about a simple, hierarchical #ImGui profiler I created for my projects. It's thread-local, has minimal overhead, and only ~500 lines of C++.

Check it out! 👇
vittorioromeo.com/index/blog/s...

#cpp #gamedev
October 17, 2025 at 11:42 PM
I was incredibly fed-up with #powerpoint not supporting proportional text drag-resizing. So after searching hours for workarounds and solutions... I just implemented it myself 😎

#presentation #addin #office #microsoft #slides
September 21, 2025 at 8:09 PM
Released a major update today, adding #speedrun mode to my #indie game BubbleByte! 🫧🐱

store.steampowered.com/news/app/349...

Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!

#clicker #gameart #gamedev #idle #incremental #indiedev #indiegame #screenshotsaturday #towerdefense
April 10, 2025 at 11:06 PM
Today I released the first major update for BubbleByte, reworking prestige scaling and adding a new autocast option for the Wizardcat!

(Pictured: the Wizardcat stops time 🧙)

#screenshotsaturday #cpp #gamedev #idle #incremental #indiedev #indiegame #sfml #towerdefense @sfml.bsky.social
March 22, 2025 at 6:08 PM
And here you can see some of the unlockable backgrounds in action!
March 6, 2025 at 12:14 AM
@ocornut.bsky.social's Dear #ImGui is a godsend.

I'm debunking the myth that it can't create polished game UIs - my game looks & feels great with it.

Today I added background/BGM selectors very easily!

#cpp #sfml #gamedev #indiegame #indiedev #idle #clicker #incremental #towerdefense
March 6, 2025 at 12:14 AM
I have added unlockables to 🫧🐱 BubbleByte!

Discovering a unique cat will grant a background and BGM track. UI is also affected!

What do you think? Are these small features worth the big effort?

#cpp #sfml #gamedev #indiegame #indiedev #idle #clicker #incremental #towerdefense #cat #automation
March 5, 2025 at 12:55 PM