VnH
vnhgame.bsky.social
VnH
@vnhgame.bsky.social
An indie bullet hell RPG about either defying the odds to become the hero you've always wanted to be or embracing your fate and becoming the villain you were destined to be.

Made in Godot
Been busy today, 2nd cutscene had some extensive work done on it and now it plays from start to end. WIP as things are teleporting, the timings of a lot of animations are off, and art is not final but proud of the work so far!

(Music by Elektrobear)

#screenshotsaturday #gamedev #indiedev #godot
November 30, 2025 at 12:34 AM
"Maybe this is why they think I'm a villain? Aagh forget it! Hey hunk of junk, let's go!"

Been working on this animation every night in between Silksong sessions and I'm quite proud of how it ended up!

#aesprite #pixelart #gamedev #indiedev
September 12, 2025 at 12:56 AM
And here is just the comic cut in! Was inspired by one night booting up Phantasy Star IV on the Genesis and being incredibly impressed with how it would present picture panels during scenes. Felt like a good fit for a super hero rpg!
#godot #screenshotsaturday #indiedev #gamedev
August 31, 2025 at 12:14 AM
A lot of temp art, but first cutscene is basically done! When playing VnH I want there to be some comic panel cut ins and getting that working here felt so good. You will be calling Bo a lot to save so I hope you end up liking him!

#godot #screenshotsaturday #gamedev #indiedev
August 30, 2025 at 11:55 PM
Oh man that's the beginning of a cut scene baby. Tools are starting to come together.

Excuse all the temp assets and obviously mismatched character portrait, but man is it satisfying to build something and see it work. Highly recommend making a game!
#gamedev #indiedev #godot
August 26, 2025 at 3:10 AM
#aesprite #gamedev #indiedev

That's weird, call isn't getting through...

Satisfied with the work so far! Excited to shove this in the game.
August 24, 2025 at 2:19 AM
^_^

Working on sprite for the very first scene in the game since I'm focused on building out that and the tools to make it work. Satisfied with how it ended up, though can't wait to to get to the point where the protagonist is in proper super hero costume.

#gamedev #indiedev #screenshotsaturday
August 23, 2025 at 9:27 PM
Really good progress today! Been continuing working on improving dialogue/cut scene work and now have the character portraits easily changing, voice blips on every word, and it being relatively easy to change out. Also the voice blip was fun to make!

#godot #indiedev #gamedev
August 22, 2025 at 2:55 AM
There we go, that is more like what I was picturing.

(Asgore will sadly not be in VnH)

#godot #indiedev #gamedev
August 14, 2025 at 3:47 AM
Trying to test out some visual ideas using clipping and do you ever #godot
August 14, 2025 at 2:53 AM
After last week's work, I wanted to make a battle transition because immediately loading looked silly. Very happy with how it came out! The textures are random so will be making a few more.

#godot #gamedev #screenshotsaturday #indiedev
August 2, 2025 at 9:05 PM
Today's goal was to get the basics of an overworld enemy patrolling and starting a battle. It all works! He may be a tad fast though...

Need to come up with a cool transition too and plenty of polish but that comes later.

#godot #gamedev #indiedev #screenshotsaturday
July 26, 2025 at 8:59 PM
A lot done today! Started designing areas I actually want in the game, created a new simple tilemap, made a new area, got moving to a new scene with music transition and player location, finally testing camera bounds, and made new WIP music!

#godot #screenshotsaturday #indiedev #gamedev
July 12, 2025 at 8:56 PM