Olivier Therrien
volfaze.bsky.social
Olivier Therrien
@volfaze.bsky.social
R&D Graphics Programmer at CDRIN
Reposted by Olivier Therrien
Capsaicin is not just for tacos, it's also our developer rendering framework!

v1.3 is out now:

🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.

And much, much more: gpuopen.com/learn/gi-1-2...
Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen
AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.
gpuopen.com
November 20, 2025 at 8:46 PM
Reposted by Olivier Therrien
Working on lighting for my cozy town building game. Here is an experiment to see how far screen space lighting can be taken.

Happy with how well it works already, but will be a lot more stable when combined with some low res but more accurate radiance/visibility information.
February 17, 2025 at 2:26 PM
Reposted by Olivier Therrien
I'm working on a AO and GI for my game. For that reason I'm extending Mirko Salm's GT-VBAO (in turn based on @volfaze.bsky.social's work).

I've done two things so far:
- Sampling a distant light instead of computing AO
- Added a heuristic for estimating occluder thickness

Details and links below
February 17, 2025 at 10:20 AM