Azure Fox Studio
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vulpinegames.bsky.social
Azure Fox Studio
@vulpinegames.bsky.social
We are a small indie team working on some stuff...
🦊 Vulpine - a lightweight game engine built in C++
🎮 Sanctia - an immersive 3D first-person RPG

Youtube Channel : https://www.youtube.com/@VulpineGameStudio
Our talented artist @hekki-aart.bsky.social is conceptualizing some amazing looking chunks for the exploration demo !

#gamedev #indiedev #indiegamedev #Sanctia #conceptart
January 15, 2026 at 2:03 PM
Added a bloody and dirty procedural effects, with an additional "absorbent" attribute in the paint material to simulate a tissue aborbing a liquide like blood. It's quite fun balancing things out and getting those results!

#gamedev #indiedev #indiegamedev #procedural
January 5, 2026 at 7:59 PM
Oh yeah, it's all coming together !

The night sky now has... stars ✨! Also the paint effect is now less blurry, more vibrant and glowy. I kinda love the ambience of it now.

Feel free to tell us what you think of it!

#gamedev #indiedev #indiegamedev #Sanctia #landscape #screenshots #procedural
December 23, 2025 at 1:49 PM
What's a beautiful sunset for, without a proper night sky? For our #Sanctia game, we wanted a vibrant night ambiance!

Here are some work-in-progress screenshots of the pre-alpha in-game terrain and skybox, enjoy !

#gamedev #indiedev #indiegamedev #Sanctia #paint #landscape #screenshots #procedural
December 22, 2025 at 1:01 AM
Hello, is it still working? It's been a while.

Turns out, managing both social media and the development of a video game is quite tricky.

Well, anyway, to give you all something, here are some recent screenshots of the pre-alpha terrain and the new paint effect overhaul 🎨🖌️
December 19, 2025 at 5:19 PM
— EN —
In the hollow of the Black Mountains' shadow, sways the light of a new dawn — a blessing from the Goddess.

— FR —
Au creux de l'ombre des Montagnes Noires, vacillent les premiers rayons de l'aube — tel est le don de la Déesse.

🎨@hekki-aart.bsky.social
#conceptart #gamedev #indiedev #Sanctia
February 22, 2025 at 10:50 PM
For an academic project, a friend of mine made a sun and moon cycle in #VulpineEngine, accurate to the time of year and moon cycle.

What’s great about this is the fact that the moon is visible at certain times of the day. This can result in pics that go so hard!

#indiegamedev #gamedev
December 21, 2024 at 11:58 AM
The distance fog now uses the atmospheric scattering shader functions for realistic coloring depending on the time of day. Love the results! 😍

#indiegamedev #gamedev #vulpineEngine
December 20, 2024 at 2:18 PM
Just tested a cross-shaped bloom effect. It looks surprisingly good! What do you all think ?
December 18, 2024 at 4:39 PM
Okay, I definitely LOVE doing UI on my ECS 🤩
November 13, 2024 at 4:54 PM
I've been working on a new ECS based UI system for my custom #VulpineEngine. So far I've made a real time plotter and an advanced color picking tool. Can't wait to see the full result when all the elements are ready and put together !
November 13, 2024 at 8:31 AM
I love the little concept arts our artist @hekki-aart.bsky.social made for #inktober last month !
November 7, 2024 at 7:12 AM
It's insane how a small depth fog made in 10 min can change the landscape atmosphere!
October 21, 2024 at 10:35 AM
Bonus pics :
September 29, 2024 at 6:22 PM
Improved the brush aspect, added LOD fading effect, efficient vertex packing support and some others things. I'm pretty happy with the result ! Now our artist has a full workflow for making assets. Back to physic and game logic stuffs now 🙏
September 29, 2024 at 6:22 PM
Trying out a new approach for a paint shader effect used for #SanctiaGame 🎨
September 24, 2024 at 10:09 AM