Vyre || Prophecy: Corrin's Tale
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vyrevermilion.bsky.social
Vyre || Prophecy: Corrin's Tale
@vyrevermilion.bsky.social
Pixel Artist, Indie Game Developer // Currently Working On - Prophecy: Corrin's Tale.

Somtimes I just disappear...
Started work on the Team HUD UI, basically the first steps of replacing the Follower system with a switch-in team mechanic (only because it will save my sanity in the long run).

#gamedev #solodev #indiegame #pixelart
October 18, 2025 at 3:13 PM
Getting back to sprite work, thought I would change up the characters each session to avoid burnout; this time I selected Jade and began work on her Idle animations. Going to spend the rest of the week on sprites, so it might go quiet for a little bit.

#gamedev #solodev #indiegame #pixelart
October 6, 2025 at 5:03 PM
Back on the writing grind, planning the narrative. Game writing is a fun challenge, because you have to consider mechanics as well as the typical story components like characters, locations etc, but I love a challenge.

#gamedev #solodev #indiegame
October 1, 2025 at 6:00 PM
Finished some behind the scenes dialogue stuff, but I did change some visuals around both in the UI and level as well; the most notable of these is the addition of child drawings, as a prompt that these are objects Corrin can talk to...trust me, it makes sense, kinda.

#gamedev #solodev #indiegame
September 30, 2025 at 5:14 PM
You know you're getting a bit too into the narrative, when written notes for just two sections of it, looks like a well-worn journal.

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September 24, 2025 at 3:24 PM
Within the ranks of The Council's vast empire, stands the metal machines of carnage, the Steel Priests; but don't let the name fool you, there is nothing holy about these merciless masters of brutality.

#gamedev #solodev #indiegame #pixelart
September 19, 2025 at 3:21 PM
Continuing on with dialogue busts; had to do some character redesigns (Both for bust and overworld sprite) so it's taking a little while longer, should all be wrapped up tomorrow though...well for this batch anyways.

#gamedev #solodev #indiegame #pixelart
September 16, 2025 at 3:42 PM
Slowly working through the character busts for dialogue and cutscenes (well at least the ones for the Demo). Like everything else, these might not be finalised, but they're pretty close.

#gamedev #solodev #indiegame #pixelart
September 8, 2025 at 3:58 PM
Finally finished the cutscene mechanic; obviously I'll need to make the actual sprites, add audio and tidy up any imperfections, but the foundations are done, so that's another milstone achieved. Followers next I think.

#gamedev #solodev #indiegame #pixelart
September 5, 2025 at 2:55 PM
Created some icons for the Archive sections for use in the Main Menu; was originally going to make them like encyclopedia britannicas, but since the UI is mimicking a digital interface, I decided to go with CDs instead. Should get them in and working tomorrow.

#gamedev #solodev #indiegame
August 20, 2025 at 5:32 PM
I have this folder on my Desktop where I just store notes for ideas, bits and pieces for narrative and whole bunch of rough Microsoft Paint sketches; so I thought I'd share a few of them, just so you can see none of my ideas started out perfect.

#gamedev #solodev #indiegame
August 19, 2025 at 3:35 PM
3/4 of Corrin's Walk Animations are complete; I'm not someone who can animate for hours on end without getting burnt out, so completing an animation set is big progress in my eyes. Hopefully I'll get them all done and replace the old ones soon enough.

#gamedev #solodev #indiegame #pixelart
August 18, 2025 at 2:26 PM
What was supposed to be a couple days, turned into a couple weeks; but the Intro Intermission is finally done. However, considering I went overboard and made it 8 minutes long, this is only a snippet of it, but it will give you a good idea as to why it took so long.

#gamedev #solodev #indiegame
August 15, 2025 at 9:47 AM
I would have had a nice preview of the intro Intermission by now to show off; but tests proved I needed to rethink the interface of the Intermissions, both from a visual standpoint and from a player engagement standpoint. Thus I have spent time getting the new UI made.

#gamedev #solodev #indiegame
August 8, 2025 at 3:37 PM
Currently doing some recordings for the intro Intermission; a sequence that needs to be completed before I can test additional mechanics in order. I'm no VA, but it is sure as hell fun.

#gamedev #solodev #indiegame
August 3, 2025 at 1:05 PM
This journey of overhauling the combat has allowed me to re-factor a lot of other systems as well (such as NPC Spawns and Level States); which does ultimately mean a lot of tearing stuff out and rewriting sections...but at least it'll save me the headache in the future.

#gamedev #solodev #indiegame
July 20, 2025 at 2:23 PM
Well I've made it sub 1000 with the errors (for context it was over 2000), who knew overhauling the combat was so invasive; mind you most of the errors are to do with name changes and references, but when you're working with multiple moving parts, it's not always easy.

#gamedev #solodev #indiegame
July 7, 2025 at 2:09 PM
Finished the design layout of the combat character selection scene; hopefully I'll be able to implement the functionaility tomorrow and be well on my way to actually giving the combat revamp some legs. (Character sprites are for testing).

#gamedev #solodev #indiegame #pixelart
June 30, 2025 at 4:10 PM
Finished up the Combat HUD UI (bar the Effect icons), making a little mockup to showcase how they'll look during the encounter. I used a muted palette to capture the essence of the scene, making everything visually pleasing.

#gamedev #solodev #indiegame #pixelart #UI
June 25, 2025 at 8:57 AM
Went a bit ambitious with the new combat scene redesign; but there is just something so compelling about having an abstract-monochromatic backdrop, but the characters in full colour. Despite 3D not being my forte, it came out rather well I think.

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June 20, 2025 at 10:51 AM
Updated the main character portraits; some of them directly on the sprite, but all of them updated design wise to fit the new HUD and Combat UI. I'm not 100% with all of them, but if I keep editing them, we'll be here till next June, so their good enough.

#gamedev #solodev #indiegame #pixelart
June 16, 2025 at 1:54 PM
Just spent a day and a bit planning Act 2 of the narrative; there's something nice about not always being plugged in, so I planned it in a more analogue way...I just hope I can still read my handwriting when I come to actually writing it.

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June 12, 2025 at 3:53 PM
Microsoft Paint, great for planning & quick note taking...and also procrastinating; but hey, I feel more creatively motivated now.

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June 9, 2025 at 3:07 PM
I swear I do more than make attack icons, but I've finished them all now for the demo characters (well, the player characters anyway), so I can get back to planning the revised combat system...and everything else for that matter.

#gamedev #solodev #indiegame #pixelart #screenshotsaturday
June 7, 2025 at 10:40 AM
Another 2 attack icon sets completed; they're simple things designed for visual aesthetics, but creating them with the idea of the characters they represent, gives them more meaning beyond simply UI icons, adding on additional layers to the deep narrative.

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June 5, 2025 at 4:59 PM