Vyre || Prophecy: Corrin's Tale
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vyrevermilion.bsky.social
Vyre || Prophecy: Corrin's Tale
@vyrevermilion.bsky.social
Pixel Artist, Indie Game Developer // Currently Working On - Prophecy: Corrin's Tale.

Somtimes I just disappear...
Getting back to sprite work, thought I would change up the characters each session to avoid burnout; this time I selected Jade and began work on her Idle animations. Going to spend the rest of the week on sprites, so it might go quiet for a little bit.

#gamedev #solodev #indiegame #pixelart
October 6, 2025 at 5:03 PM
Finished some behind the scenes dialogue stuff, but I did change some visuals around both in the UI and level as well; the most notable of these is the addition of child drawings, as a prompt that these are objects Corrin can talk to...trust me, it makes sense, kinda.

#gamedev #solodev #indiegame
September 30, 2025 at 5:14 PM
You know you're getting a bit too into the narrative, when written notes for just two sections of it, looks like a well-worn journal.

#gamedev #solodev #indiegame
September 24, 2025 at 3:24 PM
Finally finished the cutscene mechanic; obviously I'll need to make the actual sprites, add audio and tidy up any imperfections, but the foundations are done, so that's another milstone achieved. Followers next I think.

#gamedev #solodev #indiegame #pixelart
September 5, 2025 at 2:55 PM
3/4 of Corrin's Walk Animations are complete; I'm not someone who can animate for hours on end without getting burnt out, so completing an animation set is big progress in my eyes. Hopefully I'll get them all done and replace the old ones soon enough.

#gamedev #solodev #indiegame #pixelart
August 18, 2025 at 2:26 PM
What was supposed to be a couple days, turned into a couple weeks; but the Intro Intermission is finally done. However, considering I went overboard and made it 8 minutes long, this is only a snippet of it, but it will give you a good idea as to why it took so long.

#gamedev #solodev #indiegame
August 15, 2025 at 9:47 AM
Went a bit ambitious with the new combat scene redesign; but there is just something so compelling about having an abstract-monochromatic backdrop, but the characters in full colour. Despite 3D not being my forte, it came out rather well I think.

#gamedev #solodev #indiegame
June 20, 2025 at 10:51 AM